Pwad for Doom2. This wad was designed to kill you even in "no monsters" mode. A bit too linear for some but if you like the "windy path w/lots of side trips" thing, this is for you.
================================================================ Title : diUJdi Filename : diUJdi.wad, diUJdi.txt (zipped as diUJdi.zip) Author : Thomas Bringle Email Address : email@example.com Description : Pwad for Doom2. This wad was designed to kill you even in "no monsters" mode. A bit too linear for some but if you like the "windy path w/lots of side trips" thing, this is for you. Additional Credits to : Janek Bringle for help with monster placement, Renaud Paquay for Windeu32, Ben Morris for DCK, Colin Reed and Lee Killough for bsp23x, Jens Hykkelbjerg for rmb21, Ron Allen for his infinite patience and encouragement and Jeff Bringle (UJ) for the seed that grew this mess. ================================================================ * Play Information * Game : DOOM ][ Episode and Level # : MAP03 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : Windeu32, DCK Utilities used : bsp23x, rmb21 Known Bugs : The tutti-fruiti on one of the towers in the multiple tower room is on purpose. I thought it looked kewl. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file , with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.