Rest In Pieces: Part III Deathmatch designed series
================================================================ Date: 19/9/94 Title : Pip Filename : pip.wad Author : Phil Kime Email Address: email@example.com Description ----------- Roughly octangonal arena dived into four by raised walkway. Designed for Deathmatch 2 rules really (not much in the way of extra ammo or health). There is an exit for those who moan about not having one. Each quadrant is a little different. Some nice ledges around the edge for those who can work out how to get the rocket launcher. Some invisible walls for trigger-happy rocketeers to blow themselves up with. These have items on the top too (gettable) for that `shit there's some health floating in the air' type experience. ================================================================ * Play Information * Episode and Level #: E1M1 Single Player: No Cooperative 2-4 Player: No Deathmatch 2-4 Player: Yes. Probably better with 3 or 4. Difficulty Settings : Not implemented New Sounds: No New Graphics: No New Music: No Demos Replaced: None * Construction * Base : New level from scratch Time taken : Ages before I realised most of the HOM bugs were : engine limits in 1.2 :-| Editor(s) used : DEU v5.21, BSP 1.2 Known Bugs : Some HOM if you're using < 1.666 * Copyright / Permissions * Authors may use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors.