Filenames
rip.wad, ZIP.WAD
Size
192.43 KB
MD5
e2a919d651068db5000a5793c395ed9e
SHA-1
863f2ed8d7519c187c5143dfc56a5c1601c52a5f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Rest In Pieces:  Part III
Deathmatch designed series

================================================================
Date: 19/9/94
Title                  : Pip  
Filename            : pip.wad
Author                  : Phil Kime
Email Address: philkime@cogsci.ed.ac.uk

Description
-----------
Roughly octangonal arena dived into four by raised walkway. Designed for
Deathmatch 2 rules really (not much in the way of extra ammo or health).
There is an exit for those who moan about not having one. Each quadrant is
a little different. Some nice ledges around the edge for those who can work
out how to get the rocket launcher. Some invisible walls for trigger-happy
rocketeers to blow themselves up with. These have items on the top too
(gettable) for that `shit there's some health floating in the air' type
experience. 
================================================================

* Play Information *

Episode and Level #: E1M1
Single Player: No 
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes. Probably better with 3 or 4.
Difficulty Settings     : Not implemented
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None 

* Construction *

Base                    : New level from scratch 
Time taken : Ages before I realised most of the HOM bugs were
 : engine limits in 1.2 :-|
Editor(s) used          : DEU v5.21, BSP 1.2
Known Bugs               : Some HOM if you're using < 1.666

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu and mirrors.



MAP01

DM Spawns
21
Co-op Spawns
4
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