Description
An arena-style DM level. Everything's in view and there's no good place to hide --> this is fast-paced Deathmatch. The ability to move fast and precise is the key to success in HIGHGROUND. The name says it all - don't get too close to the edge.
Filenames
mbase02.wad
Size
40.92 KB
MD5
e4b7ebc16211438791f85cf936fb9d02
SHA-1
a0add725cdba7f6980b637ef17fe27d54a65d920
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
                             
                             THE MILITARY BASE
                         - Episode 2: Highground - 

Files:                  MBASE02.WAD MBASE02.TXT 
Author:                 Andy Badorek
EMAIL via a friend:     migru@vg3.chemie.uni-konstanz.de
Misc Author Info:       Back from Quake, didn't take too long.
Other files :           Single Player: SPIRIT2, TWILAB, DEMONIC PARK
                        Deathmatch: ZUMA01, TOD, MBASExy
                        Contributions to Memento Mori and Memento Mori II
                        
Description:            An arena-style DM level. Everything's in view and
                        there's no good place to hide --> this is fast-paced
                        Deathmatch.

                        The ability to move fast and precise is the key
                        to success in HIGHGROUND. The name says it all -
                        don't get too close to the edge.


Game:                   DOOM 2 ver 1.9  
Map:                    01
Single:                 for testing use -WARP 1 -DEATHMATCH 
Multi:                  No
Deathmatch:             YES 
Altdeath:               YES
Skill settings:         1,2: BFG only, and plasma gun for additional BFG ammo
                        3-5: Shotguns, plasma gun, rocket launcher

Editors used:           DCK34, IDBSP11B, ZENNODE098A 
Build time:             Enough to make sure it's quality.

Deathmatch contact:     If you live in KN FN LI or neighboring regions or 
                        countries please send e-mail to: 
                        migru@vg3.chemie.uni-konstanz.de

Additional credits:     migru for uploading and play-testing
                        Ben Morris for DCK 
                        Ron Rossbach for IDBSP
                        Marc Rousseau for Zennode
                        id Software for the game

Permissions:            You may use MBASE02 as a base to build additional
                        PWADs if you give credit where credit is due. 
                        Of course, you must distribute MBASE02.
                        
Where to get MBASE02:   ftp.cdrom.com and mirrors


MAP01

DM Spawns
8
Co-op Spawns
4
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Creative Commons License