Description
There's no new plot line (who the hell really reads those
Filenames
ravine.wad
Size
233.53 KB
MD5
e4c3177f1b83e134f9a116f8dd09d6fc
SHA-1
c6d8d277b566be9b6d3097ecbf530262769e3e3e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
=======================================================
FIND THE LATEST RAVINE AND OTHER JEFF GANNAWAY WADS AT:
http://www.iquest.net/~britsky/
=======================================================

RAVINE WAD V1 (7/18/96)
By Jeff Gannaway <email removed>
-----------------------------------
Engine:       DOOM ][ 1.666 or later

Level:        Replaces Doom ][ map 01

Difficulty:   Only serious Doom players should play it the 1st time on
              Ultra-Violence.  I'd play it on difficulty 2 or 3 the 1st
              time to get a feel for the level (It's a monstrosity).  The
              monsters change in each difficulty level, so even if you've
              mastered Ultra-Violence, Hey Not Too Rough is fun since
              the critters are different and some are in different places.

New Graphics: 1 wall texture contained in separate wad file (bloom.wad)

Multi-Player: 4 multi-player starts.  However, you may have trouble finding
              enough ammo to go around.

Deathmatch:   I included the starts for 4 DM players.  It's not meant
              to be a DM wad, but I tried to make it playable for those
              who really want to.

Description:  There's no new plot line (who the hell really reads those
anyway?  You're a bad-ass with a gun and critters are shootin' at you.
Why do you need a story-line?  This isn't Mario Bros.)  There are 2 things
I hate in ID wads--intense puzzle-solving and monsters teleporting behind
you all the time.  This wad is real light in both areas.  I like lots of
secret rooms, so there are secrets a'plenty.  Also, since I was hoping to
blow my creative WAD (it's a pun, son, don't ya get it?) on this one level,
there's several bosses before it's over.

Notice I said "was hoping to...".  Turns out, the more I looked at ID's
wall textures, the more ideas I got.  Unfortunately, this level was
already near max. capacities of my WAD editor, so I've decided to use my 
ideas in level 2.

If you try it out, let me know you played it and what you think.

Instructions: PKUNZIP the ravine.zip file.  Place contents in whatever
directory you keep all your home-made wads (I'll assume you keep them in
c:\doom2\wads).
The command line should be:
C:\DOOM2> doom2 -file c:\doom2\wads\ravine.wad c:\doom2\wads\bloom.wad

Take it lite...
-Jeff
<email removed>

MAP01

DM Spawns
4
Co-op Spawns
4
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