DEATHMATCH ONLY LEVEL VERSION 1.1 INFO
This is the updated version of the Deathmatch Only level. Two transporters
have been moved, as they were in locations which would cause inadvertant
use of them. The pit area has been slightly altered, the light levels in
a couple of rooms have been changed, more deathmatch start points have been
added, and more bonuses have been scattered around the level. Most of the
shoot through wall that plagued the original version has been fixed, and only
one short wall segment is still affected by the problem, and is in a
relatively harmless location.
GENERAL LEVEL INFO
This made from scratch WAD file is for *REGISTERED* Doom. It is for
deathmatch only, in that no player 2, 3, or 4 cooperative starting points
were put in. All weapons can be found in the level, though the BFG is in a
hidden room (which you could find by using an editor map or
playing 1 player and doing the map code(I think, I don't remember if the code
shows hidden rooms). There are no monsters in the level. It is relatively
glitch free, save for one shoot through wall which I could not fix(only non
bullet weapons will shoot through, i.e. the plasma rifle, BFG, rocket
*THE* Deathmatch Level: Author-Bull9317, America Online
File uploaded on 06/23/94
Game Level-Episode 2, level 1
Construction Time-Too long
Questions/Comments,E-Mail me. Find any glitch
besides that one insignificant shoot through wall,
tell me about it and I'll *TRY* to fix it.
This level was constructed using DEU version 5.2,
a wonderful, but *VERY* unforgiving program (hence
any glitches you find). I would have used BSP, but
it didn't work when I tried to start its program.
To play, type: DOOM -FILE DEATH.WAD and choose Episode 2 Level 1.
*I would never have been able to do this WAD had it not been for the
DEU Supplementary Document v.2.00, by Joseph Vendra, I couldn't learn
a thing from the confusing, s$%*&y tutor that came with DEU.