WAD file : CLAUS_03.WAD WAD title : "Alone in the Dark" Created by : Claus Nielsen : (email@example.com) WAD Description : This is quite a huge level. Not very tricky, or difficult for that matter. It's just plain fun "dooming"... Oh, and by the way; your monitor shouldn't be too bright when playing this level - that would spoil the effect of the dark areas. Thanks to : The playtesters: Peter Madsen and Peter Bendixen. (Well, they're to blame if there's something wrong with this WAD :) Also the maker(s) of the great DEU521GCC. And Id Software, may they live long and prosper, (so they can make a lot of new games :)... LMP file : CN03_12.LMP and CN03_16.LMP Recording time : 14min 51sec and 15min 48sec LMP Description : A walk-through of this level, where I'm giving all the secret rooms away, but still leaving some surprise I'd think. Both LMP's are recorded using the option "-nomonsters", and should also be played with this option... (I don't want you to know the locations of all the monsters too :). Because a LMP recorded on Doom 1.2 wont work with Doom 1.666 and vice versa, I've included a LMP file that will only work with Doom 1.2 and one for Doom 1.666. Feel free to mail any LMP's recorded with the option "-maxdemo xxxx", that shows how you're dealing with the monsters... ============================================================================== How to play WAD : DOOM -FILE CLAUS_03.WAD (-DEVPARM -WART 1 1 -SKILL 4) How to play LMP : DOOM -FILE CLAUS_03.WAD -DEVPARM -PLAYDEMO CN03_1x -NOMONSTERS ============================================================================== WAD information : Episode and Mission # : E1 M1 Single player : Yes Cooperative 2-4 player : No Deathmatch 2-4 player : No Difficulty settings : Yes - But made for UltraViolent New music/sounds : No New graphics : No Demos replaced : No - LMP file included instead Base : My poor imagination... Build time : A little week with 2-3 hours a day. Editors used : DEU521GCC - This is just a great tool! Known bugs : Well, I haven't found any. But feel free to send me some mail if you should discover something... ============================================================================== Copyright : Authors may use this level as a base to build additional levels, just be so kind and mention me... Thanks. Distribution : You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. But DON'T charge any money! Comments : Any comments will be highly appriciated. I can be reached at the E-Mail address mentioned above... Thank you. ============================================================================== The "hintbook" : May only be read if you're stuck, (or just want to "cheat"). 1. Hey, didn't you read the sentence just before?! Reading this may spoil all the fun! Don't say i didn't warn you... 2. On top of the lift at the beginning there are two switches that can be activated. One of them will open a door into a shotgun and some ammo. 3. You can find a blue armour behind some of the barrels. 4. Look at the walls; that green stuff looks suspicious, doesn't it. If you've found it, don't stop examining that green stuff - you'll also want the chainsaw, right!? 5. After you've found the yellow key, and used the teleport, you'll enter an area where you can find: A bag pag, the plasmagun, supercharge, a box of ammo and the red key, among some other things... Pay attention to the holes in the walls. - Oh, and don't run, just walk! 6. The left switch is a surprise... The switch in the middle activates the lifts, and the switch on the right will bring the blue key to sight. 7. There's a secret door next to the yellow danger-nuke-sign behind the barrels... 8. The Baron is guarding a secret room that keeps a shielding suit and a blue armour. 9. In the area behind the blue key, there's a secret room with another blue armour, (I hope you've got the red key). 10. Just before you reenter the nuke area, turn around and look for a hole in the wall, which bares a shortcut... 11. In the little room near the end, there are two secret doors; One of them will lead you to some health and some ammo, the other will take you to a supercharge. 12. To reach the computer map you must use the entrance that's hiding on the left... 13. No more help - watch the LMP if you're still in trouble.