It was a loooong time ago that I released E1M3 "No Quarter" of the Doomed Once More project as a "teaser" level for what I'd hoped would some day be a full episode replacement. Unfortunately, that day never came to be. I made a few more levels, but since then I've been falling in and out of the Doom Community. Just today, I thought what the hell, I spent too much time on this to never release it. I mean who am I kidding, I'm never going to finish four more maps. So here it is, the Doomed Once More project as finished as it's ever going to be.
E1M2, E1M3, E1M4, E1M5, E1M6, E1M9
======================================================================= Project Title:Doomed Once More WAD Name:DOM.wad Release Date:August 15, 2003 Author:Will Hackney AKA Archvile46 E-mail Address:firstname.lastname@example.org Other Files by author:av46sp01.wad dome1m3.wad av46e1m7.wad Misc. Author Info:Let's go Bucs! Description:It was a loooong time ago that I released E1M3 "No Quarter" of the Doomed Once More project as a "teaser" level for what I'd hoped would some day be a full episode replacement. Unfortunately, that day never came to be. I made a few more levels, but since then I've been falling in and out of the Doom Community. Just today, I thought what the hell, I spent too much time on this to never release it. I mean who am I kidding, I'm never going to finish four more maps. So here it is, the Doomed Once More project as finished as it's ever going to be. Additional Thanks to:ID Software, for making such a great game The authors of WadAuthor and WinTex Mark Klem, for letting me use his music Be sure to visit his mp3 page at http://www.mp3.com/markklem, great music David "Tolwyn" Shaw for letting me use his music. Massive thanks to all of the following for allowing me to use their various textures: Paul Flechute (Invasion I, II, Ultimate Invasion) NiGHTMARE and GooberMan (Episode 5) Clan UD (UDM1) Deathz0r (Doom Alpha) Lüt, for the letters used in making the between-level titles Also, a big round of applause for the friendly folk over at the Doomworld editing forums, who not only put up with my endless barrage of retarded questions, but were extremely helpful in giving me answers as well. And the obligatory mention to Dr. Pepper ============================================================================ *WAD INFO* Game:Ultimate Doom Required Source Port:You MUST USE A SOURCE PORT TO PLAY THIS LEVELSET. Any port that removes Vanilla Doom's limitations should work. Levels:E1M2-E1M6 + E1M9 Single Player:Yes Coopertive:Yes, 4 starts in each level Deathmatch:Yes, 8 starts each in maps E1M2, E1M3, E1M5, and E1M9 Difficulty Settings:Implemented New Sounds:No New Graphics:Yes New Music:Yes, by Mark Klem and David Shaw Demos Replaced:none Additional Files:N/A *CONSTRUCTION* Base:New levels from scratch. Approx. Build Time:Way too long. I started E1M3 in February/ March of 2002. Editor(s) used:WadAuthor, WinTex Known Bugs:No big ones that I could find besides a few misaligned textures that I'm sure are there. However, since this really wasn't thoroughly playtested at all whatsoever, there very well could be some. If you see any bugs, send me an e-mail or contact me somehow and let me know. *COPYRIGHT PERMISSIONS* Authors MAY NOT use these levels as a base to build additional levels. You MAY distribute this WAD, either in a WAD compilation or just to another friend, but this text file MUST remain with the WAD, and the text file CANNOT be modified in anyway, shape, or form, and I must be given credit. You MAY NOT take any of the textures or music in this WAD without asking. If you want to use some, e-mail me at email@example.com and I will either give you permission if the texture is mine, or direct you to the right person to ask if they are not mine. *ADDITIONAL NOTES* Doomed Once More background story: Doomed Once More follows pretty much the same plot as the original Ultimate Doom. You know, UAC, gateways getting fucked up, your team goes in, you're left to "secure the perimeter" with only a pistol, etc. E1M2 Map Title:First Outpost Music:"Thin Ice" - David "Tolwyn" Shaw Inspiration:This level has previously been released as av46e1m7. wad, and it is slated to be E1M7 in the Freedoom project. It's based a little on the real E1M7. Description:This was one of the very first human settlements on Phobos and by the time the demons etc. came around it wasn't being used for much of anything other than computer storage and waste processing. This is the closest you'll find to an E1 level in the set. Find the keys, hit the switches etc, with a few little gimmicks thrown in along the way. Be warned, however: there ammo/monster ratio is absolute shit. In all likelihood you WILL have to tyson your way through a few parts. There is a chainsaw easily accessible, and there should be enough health to sustain you. If you have trouble, just play on a lower skill level. If you're a real pussy, play through E1M1 just to build up some ammo. E1M3 Map Title:No Quarter Music:"The Wind" - Mark Klem Inspiration:Originally started out as a level for the ill-fated Doom Revisited project, so I decided to take it and center my own project around it. The goal was to make a level look as realistic as I could. Description:Takes place in the living quarters on Phobos. Your primary goal here is to activate the monorail and use it to progress further into the Phobos facility. The monorail isn't active because several portions of the tunnels have collapsed, causing the safety overrides to kick in and stop all monorail service. You start out in a little service elevator. From there, you'll head up to the mess hall, and then the recreational facility. Inside the rec facility is the blue key, which will give you access to the troop quarters. Located in the troop quarters is the red key, which in turn allows to you enter the officers' quarters. Once there, you'll have to activate the monorail from within the monorail control center, then head up to the monorail station to exit. There are eleven secrets in this level, including the yellow key, which isn't necessary towards completing the level, but will give you access to lots of neat things. There's also the secret exit. In terms of difficulty, this level isn't overly hard. Don't be overwhelmed by the large monster count, since they are all rather weak (the toughest is a demon). There are, however, several somewhat tough battles, but this level should be a decent challenge for the average Doomer. As for health and ammo, there isn't a whole LOT of spare health, but there is enough to go around. There are also two soul spheres, if you can find them. I didn't put much ammo in this level on purpose. The reason is that due to the huge amount of enemies that drop ammo, it'll be hard to even take a step without picking something up, so ammo really shouldn't be a problem. If you can't find some of the secrets, don't get angry. There are eleven, after all, and many of them are quite hard. Remember to "interact" with objects such as computers if you get stuck. There isn't a single inaccessible area in this level except for the deathmatch area, so don't worry. Just keep looking, and you'll eventually find it. E1M4 Map Title:Observing Death Music:"TechnoDoom" - Mark Klem Inspiration:This map is based somewhat on the "observatory" level mentioned in the Doom Bible, as well as on a map I drew a long time ago back before I even knew how to edit. Description:This level takes place in the communications center/ observatory on Phobos. It starts where the monorail left E1M3 in crashed while attempting to go through one of the aforementioned "impassable" sectors. First, you have to clear out the tech maze, which is a dark maze full of traps and monsters, and a soul sphere if you can find it. Once you've gotten past the maze there is an elevator to the roof of the comm center where the blue key is located. The blue key gives you access to the observatory. You have to work your way up through the offices on the second floor first. Then you have to find the yellow key, which involves a lot of going from top to bottom in the building. The yellow key gives you access to the archives room where the red key is located. That item lets you enter the control room, from where the exit is opened. In this map, I employed some neat little tricks, namely the 244 line type (the "silent teleport"). There's also a cool trap in the yellow key area. In addition, just like last map, there is lots of console-pressing, so when in doubt, use the spacebar. E1M5 Map Title:Gateway Music:"Tempter" - Mark Klem Inspiration:Basically, I just wanted to recreate Phobos Anomaly but make it less hellish and more UAC base-ish. Description:Kill barons, end level yay. E1M6 Map Title:El Fin Music:Canyon.mid! Description:A lame little end-level. Enjoy. E1M9 (secret) Map Title:Stash Music:"Nothing to Brag About" - Mark Klem I'm not telling you anything about this map, hence the "secret" part. ============================================================================