Names
final thoughts
Description
well, the 1st level is one i started on way back in august, but had a block. then school started. well, ive been working on it alot lately and here it is... its come along way. a note about the second map. the layout isnt too imaginative (its a star), but the catch is that it was design to have a high number of respawn telefrags (respawn on top of someone) as of yet i have had minimum playtesting on this map.
Filenames
finalt.wad
Size
798.02 KB
MD5
a3fcc30f591164f712778deb076326bc
SHA-1
bf8c51a9f4b8516c5fe0fecc82d4cc8f955ed8ec
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
52
Maps
2
 
MAP01, MAP02
================================================================
Title             : final thoughts
Filename          : finalt.wad
Author            : spam
Email Address     : spam@bu.edu, shamm@spectra.net
Misc. Author Info : umm not a whole lot

Description       : well, the 1st level is one i started on way
                        back in august, but had a block.  then
                        school started.  well, ive been working
                        on it alot lately and here it is... its
                        come along way.  a note about the second
                        map.  the layout isnt too imaginative
                        (its a star), but the catch is that it
                        was design to have a high number of respawn
                        telefrags (respawn on top of someone)
                        as of yet i have had minimum playtesting
on this map.

Additional Credits: id software (duh!! of course)
the creators of the numerous editors i used,
apogee/3d realms software,
                        and the following people from #deathmatch for
                        their input/testing:
                        dweller, argent, stoney, stoney's opponent(s),
                        strag, strag's opponent, yyzden, madman, deth
and scaryname
                        thanx to the following two people from the
                        buffalo doomserver bbs:
                        nemesis and the natural (1st playtesters)

================================================================
* Play Information *

Episode and Level #     : maps 1 and 2
Single Player           : u mean people still play this way?
Cooperative 2-4 Player  : well, co-op is fun, but not in this wad
Deathmatch 2-4 Player   : hell yea!!
Difficulty Settings     : i was thinkin about it, but then i
decided against it, old dm only
map 2 supprts different settings,
all weapons - skill 4/5
all but bfg - skill 3
all but bfg & plasma - skill 1/2
New Sounds              : numerous, large amount
New Music               : mmm-hmm
New Graphics            : kinda, new yet not so :)

* Construction *

Base                    : new levels from scratch
Build Time              : who the fuck knows
Editor(s) used          : doomcad 5.1 (when i started), windeu32 5.24,
                                deth 3.0, deth 3.87, bsp1.1w, nwt,
                                wintex 4.1, wintex 4.2, warmdos 1.6
                                sound forge xp 3.0, midi2mus
Known Bugs              : none that i know of... lemme know if ya
catch one so i can patch it

* Copyright / Permissions *

Authors MAY use these levels as a base to build additional
levels, as long as this wad is unluded and credited (hey, i gotta get
it distrubuted somehow ;).

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

im not gonna bother with the where to get this file part... its just
plain dumb, if yer reading this txt file u obviously found it :)

MAP01

DM Spawns
8
Co-op Spawns
1

MAP02

DM Spawns
8
Co-op Spawns
1
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