Well, DOOM just belongs in a "BASE" theme.
================================================================ Date : 06/10/1998 Title : kboom series Filename : kboom_7.wad Author : Kurt Kesler Email Address : email@example.com Description : Well, DOOM just belongs in a "BASE" theme. HINT : Skill 4 is REALLY an ammo cruncher!! A VERY good player tested this WAD before I released it, and his tips were GREAT! Thanks Malcom, I just wish I could do more with this WAD, but it started showing signs of slowing down, so I stopped there. Additional Credits to : id-software, Malcom Sailor for the playtest, Team TNT for BOOM. ================================================================ * Play Information * Game : BOOM FOR DOOM II Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : no Deathmatch 2-4 Player : no Difficulty Settings : Yes, skill 4 is for the perfect-aim-players. New Sounds : No New Graphics : A Few wall textures made from Doom2 textures, and my blue sky. New Music : No Demos Replaced : No, but I like to watch them, send me one! * Construction * Base : none Editor(s) used : Wauthor, Wintex4.3, Warm. Build time : A while, I did a LOT of playtesting. Known Bugs : None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!! READ THIS!! : This will be the last BOOM specific WAD I make. From here on out, I want all my WADS to be compatible with all the new engines that can handle no limits. BOOM, DosDoom, Windoom, and LEGACY will run my WADS after kboom_7, and I'm sure there's more ports out there that would work. I have'nt thought of a name for this new string of WADS yet, but I am sure it will start with "K" !!! * Copyright / Permissions * Build your own damn levels!...HEH.