Names
kboom series
Description
Well, DOOM just belongs in a "BASE" theme.
Filenames
kboom_7.wad
Size
361.53 KB
MD5
69cd73da85629bbc00dced750868a20b
SHA-1
082977c667fbccb828f71f463c78248bf00e0e9a
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
21
Maps
1
 
MAP01
================================================================
Date                   : 06/10/1998

Title                  : kboom series

Filename               : kboom_7.wad

Author                 : Kurt Kesler

Email Address          : kesler@fidnet.com

Description            : Well, DOOM just belongs
                         in a "BASE" theme.

HINT                   : Skill 4 is REALLY an ammo cruncher!!
                         A VERY good player tested this WAD
                         before I released it, and his tips 
                         were GREAT! Thanks Malcom, I just wish
                         I could do more with this WAD, but it
                         started showing signs of slowing down,
                         so I stopped there.
                      
Additional Credits to  : id-software, Malcom Sailor for the playtest,
                         Team TNT for BOOM.
================================================================

* Play Information *

Game                    : BOOM FOR DOOM II
Level #                 : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : no
Difficulty Settings     : Yes, skill 4 is for the perfect-aim-players.

New Sounds              : No

New Graphics            : A Few wall textures made from Doom2
                          textures, and my blue sky.
                          
New Music               : No


Demos Replaced          : No, but I like to watch them, send me one!

* Construction *

Base                    : none

Editor(s) used          : Wauthor, Wintex4.3, Warm.

Build time              : A while, I did a LOT of playtesting.
                          
Known Bugs              : None known. DO NOT USE THIS WAD WITH DOOM2.EXE,
                          IT WILL CRASH!!

READ THIS!!             : This will be the last BOOM specific WAD I make.
                          From here on out, I want all my WADS to be 
                          compatible with all the new engines that can 
                          handle no limits. BOOM, DosDoom, Windoom,
                          and LEGACY will run my WADS after kboom_7, and 
                          I'm sure there's more ports out there that would work.
                          I have'nt thought of a name for this new string of
                          WADS yet, but I am sure it will start with "K" !!!
                          
                          
* Copyright / Permissions *

Build your own damn levels!...HEH.



MAP01

DM Spawns
0
Co-op Spawns
1
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