: Check out the psychodelic titlepic graphic replacement! This is a rather large level based on three large government-style buildings surrounded by pavement and grass. Lots of monsters, ammo and health for a continuous fight.
================================================================ Title : malgnant.wad (malignant.wad) Author : Douglas Ryerson Email Address : firstname.lastname@example.org Misc. Author info. : this is my 15th level (2nd for Doom][). The title for it comes from the fact that I have seen other wads named bastard, wanton, etc. and so I thought I would contribute to this wad naming genre. (what a lame reason!) Feedback is appreciated, especially about the difficulty and/or the layout. I am interested to know what you think about the layout, the choice of textures, set up of rooms, traps, etc. In terms of difficulty, I am only one guy and so it is not easy to judge the difficulty of the level. Too easy, too hard? ================================================================ * Play Information * Episode : Map 01 of Doom ][ (Version 1.8) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (but it is a fairly large wad Difficulty Settings : Yes (all) New Sounds : No New Graphics : Yes Demos Replaced : No Description: : Check out the psychodelic titlepic graphic replacement! This is a rather large level based on three large government-style buildings surrounded by pavement and grass. Lots of monsters, ammo and health for a continuous fight. ================================================================ ================================================================ * Construction * Base : New level from scratch Build Time : Too much time! Editor(s) used : dck 2.0 (bsp 1.2x), Wintex33 Known Bugs : Presence of two impassable linedefs at the height of two nearby windows in one room. These lines are not visible in the editor, nor did I draw them. They do occur in the game though. It was well into the design of the level when I discovered them and so was too late. I rearranged the objects in the game so that this problem will have little effect on the outcome and playability. DCK is a fairly stable editor and I assume that the lines arose as a result of an error in the editing program. * Copyright / Permissions * Authors may use these levels as a bases to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this wad * ftp sites: ftp.cdrom.com