Names
manse11.wad
Description
This was my first wad, designed six months ago. It is not a huge level; I intended it to be map 1 of a full episode, but I haven't had the free time to finish (what with DOOM2, Descent, RotT, Dark Forces, Heretic, and Magic Carpet :)). It is, IMHO, a very detailed and nice looking WAD, though. It's also pretty hard in UV mode (let alone in Nightmare).
Filenames
manse11.wad
Size
129.72 KB
MD5
e9b417b0cf5c8303925a253f0c24a4f6
SHA-1
63c9568cfc41fce0e2639dc228bc4986e4599fe9
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
======================================================================
Title                   : manse11.wad  
For use with            : DOOM 1
Author                  : Jason Scanlin
Email Address           : jls@rabi1.phys.columbia.edu
Misc. Author Info       : Now a full-time physics major and
                          DOOMaholic at Columbia University.
Description             : This was my first wad, designed six months
                          ago.  It is not a huge level; I intended it 
                          to be map 1 of a full episode, but I 
                          haven't had the free time to finish (what
                          with DOOM2, Descent, RotT, Dark Forces, 
                          Heretic, and Magic Carpet :)).  It is, IMHO,
                          a very detailed and nice looking WAD, 
                          though.  It's also pretty hard in UV mode 
                          (let alone in Nightmare).
Additional Credits to   : Steve 'the Krool' Kasow &
                          Aaron 'Mad Dog' Lindenberg - 
                          Extensive alpha testing and source of 
                          endless creative suggestions.  ("Why isn't
                          there a Cyberdemon on the level?", et al.)
======================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes (heavily alpha tested)
Cooperative 2-4 Player  : Yes (but not tested and not really optimized
                          for it - it's likely to get crowded with 
                          four people running around)
Deathmatch 2-4 Player   : Yes (again, not tested or optimized, but at
                          least you'll run into eachother pretty 
                          often)
Difficulty Settings     : All (pretty well tested) 
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Too much.
Editor(s) used          : Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes
Known Bugs              : None.  (No, the scarcity of ammo in UV mode is 
                          NOT a bug.)


* Copyright / Permissions *

Please distribute this file with the WAD and give me credit if you use 
it as a base.  Otherwise, you can do whatever the hell you want with it.
(Like I could stop you from editting it!)

(*************)


======================================================================
Title                   : manse11.wad  
For use with            : DOOM 1
Author                  : Jason Scanlin
Email Address           : jls@rabi1.phys.columbia.edu
Misc. Author Info       : Now a full-time physics major and
                          DOOMaholic at Columbia University.
Description             : This was my first wad, designed six months
                          ago.  It is not a huge level; I intended it
                          to be map 1 of a full episode, but I
                          haven't had the free time to finish (what
                          with DOOM2, Descent, RotT, Dark Forces,
                          Heretic, and Magic Carpet :)).  It is, IMHO,
                          a very detailed and nice looking WAD,
                          though.  It's also pretty hard in UV mode
                          (let alone in Nightmare).
Additional Credits to   : Steve 'the Krool' Kasow &
                          Aaron 'Mad Dog' Lindenberg -
                          Extensive alpha testing and source of
                          endless creative suggestions.  ("Why isn't
                          there a Cyberdemon on the level?", et al.)
======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (heavily alpha tested)
Cooperative 2-4 Player  : Yes (but not tested and not really optimized
                          for it - it's likely to get crowded with 
                          four people running around)
Deathmatch 2-4 Player   : Yes (again, not tested or optimized, but at
                          least you'll run into each other pretty
                          often)
Difficulty Settings     : All (pretty well tested)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Too much.
Editor(s) used          : Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes
Known Bugs              : None.  (No, the scarcity of ammo in UV mode is
                          NOT a bug.)


* Copyright / Permissions *

Please distribute this file with the WAD and give me credit if you use
it as a base.  Otherwise, you can do whatever the hell you want with it.
(Seriously - like I could stop you from editting it!)

(*************)

E1M1

DM Spawns
7
Co-op Spawns
4
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Creative Commons License