Names
marbledm.wad (Marble Death Match)Version 1.8
Description
This is in an enclosed area with dim lighting provided by the sun and lamps. Marble is the main building element, with some exceptions. The activated (red-eyed) skull creates shortcuts while the other switch is for exiting. When I say "shortcuts", I mean four pillars lower. When I say the red-eyed switch is for exiting, I mean a silver "UAC"-marked door opens once the switch activated. You can go through it to exit or get the weapons located there. Info about other switches: The switches along the walls lower the weapons in each section, but there's a little trick to it. Watch the demo to get examples of how the puzzle works. Did you find the secret door? If you did, there are three switches inside of it, along the weapons. When you first open the door, the switch facing you will lower the pillar behind you. The switches to your left and right raise the floor if someone got a rocket launcer. If the left path is lowered and you would like to get it to its original height, just operate the left switch. The right works the same way. If no one went to get a rocket launcher, you can activate a switch anyway. Watch the effect it had on the side you activated it for. (Whenever someone gets a rocket launcher under the crushers, a path is lowered if it was not already. These are the rocket launchers I am referring to.) The switches in the teleporter room that you have to step on to the teleporters to activate can change the structure of the level. Press the switch on the right to lower pillars. They will stay lowered, meaning more moving room. If you lowered the pillars and decided you didn't like the effect it had, activate the switch on the left to raise the pillars back their original height. If the pillars are not lowered, this switch will have no effect. If you noticed the switch on end of the dark tunnel, then you found a little secret. Activate it and it will activate the elevator behind you. Only press this switch if you are extremely patient or bored. Ride it to the top, survive the crushers, and you will get my super-hidden surprise. Now the activate the switch to lower the lift behind the item, move to the end of tunnel while avoiding being crushed (It's difficult , I know, but I managed to survive), get to lift fast enough so you don't have to acti vate the switch again, hurry off of the lift when it reaches the floor, and you get to use bonus. **Newest switches added** See those those brown structures with chain guns on the top? You can lower those by opening the UAC Door and going straight in the weapons storage building until you see a chaingun at your side. Get to onto platform to see get a closer look at the switches. The lion's and gargole's head will lower a brown column, according to the one you activated, on the left or right side. Columns can be lowered for an infinite amount of times. If you want to raise the brown coluns again, use the switches that appear when the columns are lowered. Each switch will acti- vate a column on the opposite side it is on. One activation will raise a column 32. These activations can be repeated infinitely. I hope this clears up what all of the switches do.
Filenames
marbledm.wad
Size
60.24 KB
MD5
c1ce46eed866a72ff6403a006a9cc4fc
SHA-1
61d6a93d5b45ac90fc41a00e04a27b10e3b15ba6
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
13
Maps
1
 
MAP01
 Please place in the deathmatch wads directory.
===========================================================================
Title                   : marbledm.wad (Marble Death Match)Version 1.8
                          I added more weapons and ammo. I also got
                          rid of a tag that I forgot make normal in the
                          previous version. I also re-textured 
                          two areas to match their switches.
                          
                          
Date Finished           : 3\28\99
Author                  : Reviver
Email Address           : west68@hotmail.com
Other Files By Author   : Archfire.zip
Misc. Author Info       : None

Description             : This is in an enclosed area with
                          dim lighting provided by the sun and lamps.
                          Marble is the main building element, with
                          some exceptions. 

                          The activated (red-eyed) skull creates
                          shortcuts while the other switch is for
                          exiting. When I say "shortcuts", I mean
                          four pillars lower. When I say the red-eyed
                          switch is for exiting, I mean a silver
                          "UAC"-marked door opens once the switch
                          activated. You can go through it to exit
                          or get the weapons located there.

                         

                          Info about other switches:

                           The switches along the walls lower the
                           weapons in each section, but there's 
                           a little trick to it. Watch the demo
                           to get examples of how the puzzle works.

                           Did you find the secret door? If you did,
                           there are three switches inside of it, along
                           the weapons. When you first open the door,
                           the switch facing you will lower the pillar 
                           behind you. The switches to your left and
                           right raise the floor if someone got a
                           rocket launcer. If the left path is lowered
                           and you would like to get it to its original
                           height, just operate the left switch. The
                           right works the same way. If no one went
                           to get a rocket launcher, you can activate
                           a switch anyway. Watch the effect it had
                           on the side you activated it for. 
                            (Whenever someone gets a rocket launcher
                            under the crushers, a path is lowered
                            if it was not already. These are the rocket
                            launchers I am referring to.)

                           The switches in the teleporter room
                           that you have to step on to the teleporters
                           to activate can change the structure of the 
                           level. Press the switch on the right to
                           lower pillars. They will stay lowered, 
                           meaning more moving room. If you lowered
                           the pillars and decided you didn't like
                           the effect it had, activate the switch
                           on the left to raise the pillars back their
                           original height. If the pillars are not
                           lowered, this switch will have no effect.

                           If you noticed the switch on end of the dark
                           tunnel, then you found a little secret.
                           Activate it and it will activate the 
                           elevator behind you. Only press this
                           switch if you are extremely patient or bored.
                           Ride it to the top, survive the crushers, and
                           you will get my super-hidden surprise. Now
                           the activate the switch to lower the lift
                           behind the item, move to the end of tunnel
                           while avoiding being crushed (It's difficult
                           , I know, but I managed to survive), get to
                           lift fast enough so you don't have to acti
                           vate the switch again, hurry off of the lift
                           when it reaches the floor, and you get to use
                           bonus.

                           **Newest switches added**
                      
                           See those those brown structures with chain
                           guns on the top? You can lower those by
                           opening the UAC Door and going straight
                           in the weapons storage building until you
                           see a chaingun at your side. Get to onto
                           platform to see get a closer look at the
                           switches. The lion's and gargole's head
                           will lower a brown column, according to the 
                           one you activated, on the left or right 
                           side. Columns can be lowered for an infinite
                           amount of times.
                          
                           If you want to raise the brown coluns again,
                           use the switches that appear when the
                           columns are lowered. Each switch will acti-
                           vate a column on the opposite side it is on.
                           One activation will raise a column 32. These
                           activations can be repeated infinitely.

                           I hope this clears up what all of the 
                           switches do.
                          
Additional Credits to   : id, and free time. 
===========================================================================
* Type of  DOOM II file*


New level WAD           : Yes

* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (Both Deathmatches work well with
                               this level.)
Difficulty Settings     : Yes (Skill level 5 is good for both
                          Deathmatch settings. Any skill under 4
                          has one vest of green armor. Skill 3 has four
                          backpacks and skill 2 and 1 have nine.) 
                          The hard-to-get weapons change from skill 4
                          to 3.
New Sounds              : No
New Music               : Yes
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : None.
Build Time              : 24 hours, give or take for actual building,
                          , with months of time for refinements. 
Editor(s) used          : Edmap, Wintex.
Known Bugs              : Some walls "eat" rockets at a certain angle.
May Not Run With...     : ???

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. 


You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: Cdrom.com

BBS numbers: None.

Other: ?

MAP01

DM Spawns
6
Co-op Spawns
1
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