This is the second of a series of .wads I am making. I'm going to divide this into two parts:
================================================================ NOTE: THIS IS AN UPDATE OF THE ORIGINAL NOSUN2.TXT... FOR SOME REASON SOME SHELLS WERE DELETED IN THE ORIGINAL COPY... TJIS FIXES THAT... IF THIS WAD WAS TO HARD FOR YOU BEFORE, PLAY IT AGAIN! ================================================================ Title : nosun2.WAD Author : Malcolm Sailor Email Address : <email removed> Misc. Author Info : Member of the black star coven I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 <email removed> Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun.zip: first of this series. Kicks ass nosun2.zip: second of this series: the space ship at the end of nosun (oh, so that's what it was) dk.zip: dk.wad, a high quality fortress level Soon to come: Work in The Black Star Covens The Talosian Incident Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html THE BEST WADS: Darkcvnt.wad. Cabal*.wad MEANT TO BE PLAYED SEPERATELY FROM OTHER NOSUNS! Description : This is the second of a series of .wads I am making. I'm going to divide this into two parts: Story : The Spaceship to the alien planet... Layout : Small level... Additional Credits to : Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass. Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor. All the good wads I ever played for giving me inspiration. (Especially those mentioned above.) John Bye for boosting my ego a little and letting me into the Black Star Coven. Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). Whoever made Zennode. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Extra Monsters-not tested though Deathmatch 2-4 Player : Don't bother. Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : New level from scratch Build Time : Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. Editor(s) used : Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!