This is the third of a series of .wads I am making. I'm going to divide this into two parts:
================================================================ Title : nosun3.WAD Author : Malcolm Sailor Email Address : firstname.lastname@example.org Misc. Author Info : Member of the black star coven I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 -email@example.com Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun.zip: first of this series. Kicks ass nosun2.zip: second of this series: the space ship at the end of nosun (oh, so that's what it was) dk.zip: dk.wad, a high quality fortress level Soon to come: Work in The Black Star Covens The Talosian Incident Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html THE BEST WADS: Darkcvnt.wad. Cabal*.wad MEANT TO BE PLAYED SEPERATELY FROM NOSUN AND NOSUN2!!!!! Description : This is the third of a series of .wads I am making. I'm going to divide this into two parts: Story : well, yer off the spaceship. You better find a way to get home. If you ever make it out of this city Layout : Large level. 500 plus sectors. Its an underground alien city. Good lighting. Good alignment. My friend and play- tester said there were some HOM's, but I don't see any. If you do, tell me where. Additional Credits to : Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass. Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor. All the good wads I ever played for giving me inspiration. (Especially those mentioned above.) John Bye for boosting my ego a little and letting me into the Black Star Coven. Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). Whoever made Zennode. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Extra Monsters-not tested though Deathmatch 2-4 Player : Don't bother. Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : New level from scratch Build Time : Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. Editor(s) used : Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!