Names
nosun4.WAD
Description
This is the fourth of a series of .wads I am making. I'm going to divide this into two parts:
Filenames
nosun4.wad
Size
190.26 KB
MD5
80e421f956fb6ae7cfa8cf7dd6900a90
SHA-1
149ff149658a4a821c7cb7bb982433ac4c106287
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP07
================================================================
Title                   : nosun4.WAD  
Author                  : Malcolm Sailor
Email Address           : sailorm@muhammad.usask.ca
Misc. Author Info       : Member of the black star coven

  I would greatly appreciate feedback on:
  ammo/health: there's more than I need but I know
  where everything is.
  difficulty: too easy/hard
  how much you loved it/hated it.

  .zips I have made:
  darker.zip: contains darker.wad, my first level
  3_pack1.zip: contains ruler.wad, omelet.wad
  and tekrkbrn.wad, better than most stuff
  out there but nothing special
  ds-61-2.zip: contains seven high-quality maps
  alapolgy.wad: two very short levels
  fromdrem.wad: a very short level from a dream
  lab.wad: a high-tech lab
  boom.wad: a ghost-town. The first room is
  practically copied right out of dante's gate.
  It's good though.
  wasteme.wad: an untested (at point of release)
  wad. I left out the exit switch (blush).
  sinferno.wad: a okay hell wad.
  quikisgd.zip: one of my more recent releases.
  Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
-cmarti39@icon.net
  quikisg2.zip: Sequel to quikisgd
  -Definitely got the adrenaline going
-Eric Luke
  Skull.zip: skull.wad for doom 1
  DS-61-3.zip: update of ds-61-2.zip
  nosun.zip: first of this series. Kicks ass
  -I love it sooooooooooooooooo
-Michael Krause
  nosun2.zip: second of this series: the space ship at
  the end of nosun (oh, so that's what it was)
  nosun3.zip: wad of the day at Macdoom 
  -I'm sorry but this level is just to cool. superb
- Elf66
  >dk.zip: dk.wad, a high quality fortress level<
  !This last zip was postponed. I get an error about
  an unknown thing class before the level starts.
  According to Dck, there are no unknown things.
  If anyone knows how to solve this problem, Help
  is _Much_ appreciated.
  
  Soon to come:
  Work in The Black Star Covens The Talosian Incident
  Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
  (Maybe) Other Nosuns
  Probably some other stuff.

THE BEST WADS:
Darkcvnt.wad. By keith phipps
Cabal*.wad By Sverre Kvernmo

MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-3!!!!!

Description             : This is the fourth of a series of .wads I am making.
  I'm going to divide this into two parts:

Story                   : You got out of the city. You liked those breaths of
  fresh air, but now you gotta go back underground
  again.

  (See the original nosun for the story)

Layout                  : Medium size level.
  Alien Temple to their demonic god. Kill all the baddies
  you find and kick ass outta there.
  As always, good texture alignment, fancy lighting, and
  beautiful textures, although I think this is one of the
  weaker of the nosun series.
  The best are 1 and 3

Additional Credits to   : Patrick Martin for testing and constructive criticism.
  Check out his "Blakgate.wad"
  It kicks ass.

  Ben Morris for dck3.61
  It kicks ass! I designed two maps in one week that
  together total over 500 sectors, all thanks to his
  editor.

  All the good wads I ever played for giving me inspiration.
  (Especially those mentioned above.)

  John Bye for boosting my ego a little and letting
  me into the Black Star Coven. Check out the
  homepage at the top (or close). Mail john and become
  a beta tester and you get to play a bunch of mine and
  Many other Top-Quality wad designers before anyone else.
  Also, play johns cygnusiv.zip.

  Sverre Andre Kvernmo for designing the best levels
  ever (cabal and others, some in the master levels).
  He's also a pretty cool guy.
  "Eternal Doom II just ain't the same without him."

  My dad for fixing (and breaking) the computer.
  And testing my levels on skill 3.

  Whoever made Zennode.

PS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID).
YOU'LL KICK ASS TWICE AS MUCH AS BEFORE!

================================================================

* Play Information *

Episode and Level #     : Map07
Single Player           : Yes, built for it. No FUCKING (there did I piss
  off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player   : Closed off in the last little portion of the map
  It would be a real fragfest. To much of one, in
  my opinion. You can try it, but there'd be no way
  to exit unless you played with monsters.
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Who knows? Its taken me months to actually finish 
  testing it, but it didn't take all that long to
  build.
Editor(s) used          : Dck 3.61, by far the very best editor. Try it, it 
  kicks deus (and all the others) ass. Read the docs.  
Known Bugs              : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!

MAP07

DM Spawns
4
Co-op Spawns
4
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Creative Commons License