This is the fourth of a series of .wads I am making. I'm going to divide this into two parts:
================================================================ Title : nosun4.WAD Author : Malcolm Sailor Email Address : <email removed> Misc. Author Info : Member of the black star coven I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 <email removed> quikisg2.zip: Sequel to quikisgd -Definitely got the adrenaline going -Eric Luke Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun.zip: first of this series. Kicks ass -I love it sooooooooooooooooo -Michael Krause nosun2.zip: second of this series: the space ship at the end of nosun (oh, so that's what it was) nosun3.zip: wad of the day at Macdoom -I'm sorry but this level is just to cool. superb - Elf66 >dk.zip: dk.wad, a high quality fortress level< !This last zip was postponed. I get an error about an unknown thing class before the level starts. According to Dck, there are no unknown things. If anyone knows how to solve this problem, Help is _Much_ appreciated. Soon to come: Work in The Black Star Covens The Talosian Incident Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html (Maybe) Other Nosuns Probably some other stuff. THE BEST WADS: Darkcvnt.wad. By keith phipps Cabal*.wad By Sverre Kvernmo MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-3!!!!! Description : This is the fourth of a series of .wads I am making. I'm going to divide this into two parts: Story : You got out of the city. You liked those breaths of fresh air, but now you gotta go back underground again. (See the original nosun for the story) Layout : Medium size level. Alien Temple to their demonic god. Kill all the baddies you find and kick ass outta there. As always, good texture alignment, fancy lighting, and beautiful textures, although I think this is one of the weaker of the nosun series. The best are 1 and 3 Additional Credits to : Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass. Ben Morris for dck3.61 It kicks ass! I designed two maps in one week that together total over 500 sectors, all thanks to his editor. All the good wads I ever played for giving me inspiration. (Especially those mentioned above.) John Bye for boosting my ego a little and letting me into the Black Star Coven. Check out the homepage at the top (or close). Mail john and become a beta tester and you get to play a bunch of mine and Many other Top-Quality wad designers before anyone else. Also, play johns cygnusiv.zip. Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). He's also a pretty cool guy. "Eternal Doom II just ain't the same without him." My dad for fixing (and breaking) the computer. And testing my levels on skill 3. Whoever made Zennode. PS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID). YOU'LL KICK ASS TWICE AS MUCH AS BEFORE! ================================================================ * Play Information * Episode and Level # : Map07 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Extra Monsters-not tested though Deathmatch 2-4 Player : Closed off in the last little portion of the map It would be a real fragfest. To much of one, in my opinion. You can try it, but there'd be no way to exit unless you played with monsters. Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : New level from scratch Build Time : Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. Editor(s) used : Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!