This is the fourth of a series of .wads I am making. I'm going to divide this into two parts:
================================================================ Title : nosun4.WAD Author : Malcolm Sailor Email Address : email@example.com Misc. Author Info : Member of the black star coven I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 -firstname.lastname@example.org quikisg2.zip: Sequel to quikisgd -Definitely got the adrenaline going -Eric Luke Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun.zip: first of this series. Kicks ass -I love it sooooooooooooooooo -Michael Krause nosun2.zip: second of this series: the space ship at the end of nosun (oh, so that's what it was) nosun3.zip: wad of the day at Macdoom -I'm sorry but this level is just to cool. superb - Elf66 >dk.zip: dk.wad, a high quality fortress level< !This last zip was postponed. I get an error about an unknown thing class before the level starts. According to Dck, there are no unknown things. If anyone knows how to solve this problem, Help is _Much_ appreciated. Soon to come: Work in The Black Star Covens The Talosian Incident Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html (Maybe) Other Nosuns Probably some other stuff. QUAKE! THE BEST WADS: Darkcvnt.wad. By keith phipps Cabal*.wad By Sverre Kvernmo MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-4!!!!! Description : This is the fourth of a series of .wads I am making. I'm going to divide this into two parts: Story : This is an underground passage to your ride home, and will probably be the last level I make in this series If enough people demand more, I may make a quickie where you kill your bosses back on earth... Layout : Medium size level. Completely _Beautiful_ .wad... I think it may be my best looking yet. Its also a very fun wad... the only problem is that its sort of linear, but in this wad you hardly notice. Jump into the cockpit to exit. Additional Credits to : Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass. Ben Morris for dck3.61 It kicks ass! I designed two maps in one week that together total over 500 sectors, all thanks to his editor. All the good wads I ever played for giving me inspiration. (Especially those mentioned above.) John Bye for boosting my ego a little and letting me into the Black Star Coven. Check out the homepage at the top (or close). Mail john and become a beta tester and you get to play a bunch of mine and Many other Top-Quality wad designers before anyone else. Also, play johns cygnusiv.zip. Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels). He's also a pretty cool guy. "Eternal Doom II just ain't the same without him." My dad for fixing (and breaking) the computer. And testing my levels on skill 3. Anyone who tested this wad... Whoever made Zennode. ================================================================ * Play Information * Episode and Level # : Map27 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Extra Monsters-not tested though Deathmatch 2-4 Player : No, much to linear. Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : New level from scratch Build Time : Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. Editor(s) used : Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!