Names
nosun4.WAD
Description
This is the fourth of a series of .wads I am making. I'm going to divide this into two parts:
Filenames
nosun5.wad
Size
232.32 KB
MD5
b6f9a5eae0959e520fc33beecc08557d
SHA-1
2821c8779d72384c5a5e3c5d06cb28adc4f0b199
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP27
================================================================
Title                   : nosun4.WAD  
Author                  : Malcolm Sailor
Email Address           : sailorm@muhammad.usask.ca
Misc. Author Info       : Member of the black star coven

  I would greatly appreciate feedback on:
  ammo/health: there's more than I need but I know
  where everything is.
  difficulty: too easy/hard
  how much you loved it/hated it.

  .zips I have made:
  darker.zip: contains darker.wad, my first level
  3_pack1.zip: contains ruler.wad, omelet.wad
  and tekrkbrn.wad, better than most stuff
  out there but nothing special
  ds-61-2.zip: contains seven high-quality maps
  alapolgy.wad: two very short levels
  fromdrem.wad: a very short level from a dream
  lab.wad: a high-tech lab
  boom.wad: a ghost-town. The first room is
  practically copied right out of dante's gate.
  It's good though.
  wasteme.wad: an untested (at point of release)
  wad. I left out the exit switch (blush).
  sinferno.wad: a okay hell wad.
  quikisgd.zip: one of my more recent releases.
  Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
-cmarti39@icon.net
  quikisg2.zip: Sequel to quikisgd
  -Definitely got the adrenaline going
-Eric Luke
  Skull.zip: skull.wad for doom 1
  DS-61-3.zip: update of ds-61-2.zip
  nosun.zip: first of this series. Kicks ass
  -I love it sooooooooooooooooo
-Michael Krause
  nosun2.zip: second of this series: the space ship at
  the end of nosun (oh, so that's what it was)
  nosun3.zip: wad of the day at Macdoom 
  -I'm sorry but this level is just to cool. superb
- Elf66
  >dk.zip: dk.wad, a high quality fortress level<
  !This last zip was postponed. I get an error about
  an unknown thing class before the level starts.
  According to Dck, there are no unknown things.
  If anyone knows how to solve this problem, Help
  is _Much_ appreciated.
  
  Soon to come:
  Work in The Black Star Covens The Talosian Incident
  Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
  (Maybe) Other Nosuns
  Probably some other stuff.
  QUAKE!

THE BEST WADS:
Darkcvnt.wad. By keith phipps
Cabal*.wad By Sverre Kvernmo

MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-4!!!!!

Description             : This is the fourth of a series of .wads I am making.
  I'm going to divide this into two parts:

Story                   : This is an underground passage to your ride home, and
  will probably be the last level I make in this series
  If enough people demand more, I may make a quickie where
  you kill your bosses back on earth...

Layout                  : Medium size level.
  Completely _Beautiful_ .wad... I think it may be my
  best looking yet. Its also a very fun wad... the only
  problem is that its sort of linear, but in this wad
  you hardly notice.
  Jump into the cockpit to exit.

Additional Credits to   : Patrick Martin for testing and constructive criticism.
  Check out his "Blakgate.wad"
  It kicks ass.

  Ben Morris for dck3.61
  It kicks ass! I designed two maps in one week that
  together total over 500 sectors, all thanks to his
  editor.

  All the good wads I ever played for giving me inspiration.
  (Especially those mentioned above.)

  John Bye for boosting my ego a little and letting
  me into the Black Star Coven. Check out the
  homepage at the top (or close). Mail john and become
  a beta tester and you get to play a bunch of mine and
  Many other Top-Quality wad designers before anyone else.
  Also, play johns cygnusiv.zip.

  Sverre Andre Kvernmo for designing the best levels
  ever (cabal and others, some in the master levels).
  He's also a pretty cool guy.
  "Eternal Doom II just ain't the same without him."

  My dad for fixing (and breaking) the computer.
  And testing my levels on skill 3.

  Anyone who tested this wad...

  Whoever made Zennode.

================================================================

* Play Information *

Episode and Level #     : Map27
Single Player           : Yes, built for it. No FUCKING (there did I piss
  off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player   : No, much to linear.
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Who knows? Its taken me months to actually finish 
  testing it, but it didn't take all that long to
  build.
Editor(s) used          : Dck 3.61, by far the very best editor. Try it, it 
  kicks deus (and all the others) ass. Read the docs.  
Known Bugs              : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!

MAP27

DM Spawns
0
Co-op Spawns
1
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Creative Commons License