Names
ss27beta.WAD
Description
Ok, ok.. this isn't finished coz deu won't handle files of arbitrary size (yet). I thought it would be fun nevertheless so here goes. This s'possed to be a level with 4 arenas in each major direction... Each arena will have a theme when I finish this (Fire/Acid/Earth/Stealth). At the moment the central sections is done and the arenas are sorta stubbed. This level will be part of an eposode later. It is meant to replace e2m7 so its pretty rough in places. It's pretty open with only a few doors requiring keycards. So don't be too concerned if a whole heap of voices rises to meet your gunfire . There are peep holes and ambush spots almost everywhere so happy deathmatch! Most heavy firepower is heavily guarded or hidden. The only easy weapon to get is the shotgun. Also no BFG here (yet). ...and contrary to popular belief plasma gun can be reached. Apart from that this level is mostly hack, slash and ambush type. You DO need to find one secret to finish this level (but it has three hints pointing at it. It's dead obvious from the map).
Filenames
SS27BETA.WAD
Size
364.83 KB
MD5
c33679bc5401fea7b28c9fa3b2ada08d
SHA-1
8e4fcd06c9aacf89277b59f3cc4a457759f06230
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E2M7
================================================================
Title                   : ss27beta.WAD   
Author                  : Stanley Stasiak
Email Address           : stasiak@iinet.com.au
Misc. Author Info       : deuoholic.

Description             : Ok, ok.. this isn't finished coz deu 
  won't handle files of arbitrary size
  (yet).  I thought it would be fun 
  nevertheless so here goes.
  This s'possed to be a level with 4
  arenas in each major direction...
  Each arena will have a theme when
  I finish this (Fire/Acid/Earth/Stealth).
  At the moment the central sections is 
  done and the arenas are sorta stubbed.
  This level will be part of an eposode
  later. It is meant to replace e2m7 so 
  its pretty rough in places.
  It's pretty open with only a few doors
  requiring keycards. So don't be too
  concerned if a whole heap of voices 
  rises to meet your gunfire <G>. 
  There are peep holes and ambush spots 
  almost everywhere so happy deathmatch!
  Most heavy firepower is heavily guarded
  or hidden. The only easy weapon to get
  is the shotgun. Also no BFG here (yet).
  ...and contrary to popular belief plasma
  gun can be reached.
  Apart from that this level is mostly hack, 
  slash and ambush type.
  You DO need to find one secret to finish
  this level (but it has three hints pointing
  at it. It's dead obvious from the map).

  BTW: This *IS* a large file so a grunty machine
  is recommended. Don't even contemplate a 386.
  486DX/33 VLB and > 4Mb recommended.
  If you don't have VLB it *will* be sluggish.
  If you don't have > 4Mb it will swap like hell.

  There now go kill something...
  Send me some hate mail.

Additional Credits to   : R. Cole for beta testing.
================================================================

* Play Information *

Episode and Level #     : E2M7 
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested ... feedback please)
Deathmatch 2-4 Player   : Yes (not tested ... feedback please)
Difficulty Settings     : Yes (recommend skill 1 for deathmatch)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None 
  Yeah right like it's possible to record 
  a 30 min demo on UV ... but if you succeed 
  in less time send me an lmp.
 

* Construction *

Base                    : New level from scratch (small section (dejavu)
  borrowed from e1m4)).
Build Time              : Long long way too long. 1 month+. Stopped many
  times because of memory restrictions of previous
  (and current) editors. 
Editor(s) used          : deu (from 4.31 to 5.1 ... yes 4.31 was useful
  in debugging node errors of deu 5.0)
  bsp11x for nodes rebuilding.
Known Bugs              : Where do I start...
          1) The rocket launcher room has HOM once the
     door to the altar has been opened. Hope v1.4
     fixes HOM (HOM sux)....and that room is too
     cool to change too much... anyway you'll be
     to busy to notice.
  2) SKY texture mapping glitch in the west low 
     section in front of the red door. Looks like
     doom feature... if you know a fix let me know.
     Also same thing next to ash tower.
  3) The crushing floor does not crush you to
     death sometimes. It stops short and you're
     trapped with 2% health or so. Not very good
     in deathmatch situation. 
     Mail me your suggestion.
     
  Tell me if I made any other stuffups apart from
  texture alignment.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. 
C'mon! It says beta meaning 'not finito' I'd like to finish this
before you hack it to pieces.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ocf.unt.edu

E2M7

DM Spawns
13
Co-op Spawns
4
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Creative Commons License