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Names
village.wad
Description
As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake...
Filenames
village.wad
Size
141.42 KB
MD5
32f1935cfa45ef7d1ab17604bc06f63a
SHA-1
a60e474ef62d3fe86e946f4b34869aec823df4e7
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP01
Title                   : village.wad
Author                  : Alex Siegel
Email Address           : alexs@tss.com

Description             : As you wander across the surface of hell,
                          you stumble across a village. Except for a
                          few guards, it looks quiet enough. Although,
                          the thick stone walls are a bit odd. So you
                          decide to look inside the buildings. Big
                          mistake...

                          This level is all about mazes, and the
                          various ways they can be implemented. Some
                          of the mazes are devious in the extreme, but
                          you shouldn't have to cheat. There are few
                          true secrets.

Additional Credits to   : Authors of DEU and BSP.  May their programs grow and
  multiply!
================================================================

* Play Information *

Episode and Level #     : E1 M1 (registered version of Doom only)
Single Player           : Yes
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (not tested)
Difficulty Settings     : Yes (ultra-violent is a fun challenge for the experts)
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 25 hours
Editor(s) used          : DEU 5.1, BSP 1.1x recompiled
Known Bugs              : There are several places where a single
                          sector is subject to multiple actions. Doom
                          can screw up if you try to do too many
                          things at once. A general rule is to move
                          slowly. Let each stage complete
                          before moving onto the next stage. DON'T
                          wake up monsters until you have to.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, as long as
credit is given.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:
ocf.unt.edu and mirror site(s)


* Note from the author *

This level complements castle.wad. Imagine that this is the village at
the foot of the castle.

I'd like to see a perfect LMP for this level on ultra-violent. I'm not
good enough to do this myself, but a real pro shouldn't have too much
difficultly.

MAP01

DM Spawns
3
Co-op Spawns
4
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Creative Commons License