The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become t...
The fourth installment in the Superfast mapping series. Meant for the domination gamemode on zandronum where players fight for control over sever...
You just infiltrated an enemy base to find out where so many demons came from, and you discover a portal. You decided to enter the portal and it ...
FIVE new levels for Heretic built in the Hpack mindset: a bit of custom content, custom monsters, and new powerups! Drag 'Despair.PK3' and 'Despa...
The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantl...
I originally created this as a birthday gift for some DoomWorld user... forgot who it was, sorry. There was a thread in the Wads&Mods section and...
Seven-level episode featuring some new graphics, monsters, weapons, pickups, mechanics, basically anything that grabbed my attention at the time....
The 2019 Doomworld Omega Project, featuring 11 levels for GZDoom, including a HUB.
Jupiterian CTF is a new Capture the Flag mod that will revolutionize the world of CTF on DooM. This mod contains a series of maps that have balan...
This was a communal mapping session that took place between the 1st and the 10th of July, 2017. The participants mapped under the strict guidance...
Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphic...
Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.
33 maps suitable for Team/Last Man Standing
The lone marine up on Phobos wasn't the only one in trouble the day the invasion started. Another lone marine, who had just transferred into the ...
a set of collected maps made as a result of removing all of ZDoom content for the Doomworld Mega Project in 2018. The end result was eclectic but...
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and ...
The Master Levels Menu Interface is an ingame menu that serves to replace the old DOS program that would launch the chosen wad of the MASTER LEVE...
16 maps suitable for duel
This map was included in my huge project 'TGRDM3'(Morgenstern) that originally started back in 2007, but I finally decided to kill the project on...
So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started fro...
SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings...
I made a wad for Doomsday Engine.
I started working on this a long while ago 2008 and put about a years work in off and on but ultimately decided to work on other stuff. There is ...