WADs in Commercial WADs, DOOM2
Final Doom Plutonia (Unity)
The UAC, trying to prevent any further invasions from Hell, begin work on new Quantum Accelerator technology in order to permanently close gates as soon as they appear. While initial experiments were successful, immediately cutting off Hell invasion forces, a coordinated invasion causes seven gates to open at once. The Quantum Accelerator is able to cut off six of them, but one still remains. With Hell in control of the Quantum Accelerator, and Earth's forces decimated, you must go deep into the base and regain control before it is too late.The Plutonia Experiment was the other half of Final DOOM, consisting of a full 32 level set. While the game starts on Earth, and descends into Hell, the last third of the game takes place in the Devil-Hive, a new area of Hell where the Gatekeeper lives. Created by Milo and Dario Casali, these brothers were discovered after submitting levels to id Software in 1995 before creating The Plutonia Experiment for Final DOOM. The Plutonia Experiment is a great level set for anyone looking for a tough challenge.
No Rest for the Living (Unity)
Developed by Nerve Software, No Rest for the Living marked the first official new episode for DOOM in over a decade. Released in 2010, alongside a console release of DOOM II, this nine-map episode would also feature bigger and more detailed levels than was possible in the original releases.No Rest for the Living takes classic DOOM gameplay, and builds on it with the hindsight of over a decade of DOOM community levels, and by using modern game design and environmental storytelling principles. Starting off on a UAC Earth base, No Rest for the Living will soon take you into Hell, featuring vast outdoor areas that have never been seen in an official id Software release. On its release in 2010, it was recognized that same year by Doomworld's 17th Cacowards, an annual showcase of the best levels DOOM levels of that year.