WADs in Doom, LEGACY
D-Gun Weapon Set 1.5
Anyway, a while back, I downloaded the original D-Gun Weapon set, and I thought it was pretty cool. However, There were a few problems here and there, so I went and fixed some stuff and added some more stuff. Well, here it is. The biggest change from the original is the addition of a new weapon: The Glass Shard Launcher. Also included is a new colormap+playpal to change all the blues to cyan and to make all the greens a bit brighter. ALso, you can think of this as sort of a sneak peek of HELLDOOM, because the Glass Shard Launcher will be present there and the new colormap was copied directly over from HELLDOOM. Also included is a Wad that you'll also want to run if you play this with Zdoom. It makes it look and work better under Zdoom.
Being the contest-hungry soul that I am, I polished up this beta for a contest going on over at doomcenter.com for the best level that's done in the E1 style. I still have to do a little more testing with enemies and objects and all, but it should give you a couple minutes of fun if nothing else.
2-8 Player DM (4-starts + 4randoms), replaces E2M1. Players start behind closed doors, outside the doors is a Pit full of Imps (10 in total). There are two 'safe havens' either side of the pit, and there are teleporters in the pit which will take you to the top again. Surrounding the areas ajoining the pit, there is a small circular maze including a throne room(nasty!), a courtyard with a tower and a lava moat. It is imperative that you have the monsters in and set on respawn & fast when DMing. Just play the level by yourself on NiGHTMARE first, to get the idea of WHY you should have monsters respawning/fast (NiGHTMARE DM). All weapons and Power Ups are available. Decent amount of health, although most health is in blue bottles or Beserker power ups. The level is fully circular interms of the way it "flows".
Newmaps: A Chex Quest Mod
This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest. In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?) (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)