WADs in Doom, UNKNOWN
The Final Gathering
This is the final revision to The Gathering. I put the starts in on each level for deathmatch play. I think E2M3 is probably your best bet. The original file was a large one level mission. added an entire mission E2M1 and added a lot more rooms to the original, which I split into two separate levels. They're fun. I think these levels are great. Something for everyone I hope. I'm sure you've never seen some of the things that are in my twisted head. The moon base water treatment and recycling center started reporting strange happenings deep in there sewer system a few weeks ago. Just days later a garbled transmission during the sounds of battle made it through to the UAC outpost on Deimos 4. "Nuke us.......it's the only.....have to... ....cant make this......sewers...cavern... from hell" was all that could be understood from the message. Not much to go on, but that's what you're used to. They don't give you any easy ones, and you don't get to ask to many questions. The UAC needs you to investigate and "rectify" any potential hazards on the water treatment facility. Good luck. Dang! what the heck was that? Just two tunnels and an underpass from the UAC water treatment plant. The driver never saw the creature waiting in the tunnel. In a flash it was over. Nothing could have survived that crash... you could be wrong ... you did. I guess your on foot now. Be careful, the truck that was escorting you was carrying emercency supplies for the plant personnel and some toxic waste. Watch it, that stuff is flammable.
Castle of the Renegades
Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!
CROSS.WAD - An example of a new level.
[Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.] This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better). It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top. Alistair
Nuke Mine (Come Get Some)
It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty solar system. Nexus 14 is known across the universe for its rich content of Nuke, a green substance that makes a great meat spread, paint thinner or extra firm hair gel. Anyways, the last report from the Nexus 14 communications centre warned of an attack from creatures released through a time-continuem breach (sorry if that's spelled wrong). You have been ordered to go in as survelance only. You are to assess the situation and be out in two hours to report to your commanding officer so that preparations can be made for a counter assault. The only problem is, you think your tough enough to take on the army of creatures yourself. You stupid twit! What makes you think that one person could possibly drive off an entire army of blood sucking demons from Dimension-X? Fine then, go ahead...