WADs in Doom, ZANDRONUM
Friendly Cooperatives 3
The third installment of the Friendly Cooperatives series with simulated players that have even better A.I. than the previous versions. Also this new version gives you more control over the size of the team and who you want helping you. Comes with a manual so those who are clueless how to use it can now see it visually.
Call of Dooty
Let's face it: Shooters today suck. Their levels are too linear, they aren't challenging enough, and they play more like interactive movies than the experiences we once loved up until the mid-2000s. Call of Dooty is an ode to the terrible shooters that now inhabit the market and have taken over the gaming industry by storm. This WAD isn't supposed to be fun to play - it's here to make a statement.
This map is more of a experiment, i want to see if a map that has details like the first doom and decent gameplay can score good reviews without having to put any extreme detail into it and at the same time make sure the level does not look like crap. The map is short and not very hard, but i never intended it to be hard or long.
Matthew's Mixes Episode 2
Selected music replacements for the original Doom Episode 2 (includes Title, Intermission, and Victory screens), personalized by the composer himself. Title, Intermission Screens -- "The Sun of Japan (Loved Sun)" E2M1 -- "The Synth" E2M2 -- "Heroic Theme" E2M3 -- "Movement 1: The Bat Reprise" E2M4 -- "The Mist" E2M5 -- "Gollum's Theme(s) [includes Chaos Mix #2]" E2M6 -- "Passion of Dracula [unfinished]" E2M7 -- "Heroic Theme 2 (Timelapse Mix)" E2M8 -- "Je-ci-vah" E2M9 -- "Movement 5: The Call Theme (Warm Mix)" Victory Screen -- "Sweet"