Eternal DOOM IV: Return from Oblivion
All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups
One day, after playing alot of levels that thought that quantity was better than quality, I though why not make huge a level? So I started and from a few months work spawned this monstrosity. Exploration is cool. If you know what to do then you can finish this level in about 10mins otherwise, get co
in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven".This project was created as a birthday gift to Doom, which is celebrating its 25th birthday the day this was first released
I wanted to create something wizardly here, and i wish i : had a little more time to do the final area right, fix : some bugs and add some other stuff but it seems like the : end result got pretty good after all. ;-) : I sent in my level approximately 10 minutes before the : deadline.. which was at
ZMatch: 3rd STRIKE!
Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!