Simpsons Doom 2”
HOMER'S DOOM (version 2b).
A Partial Conversion for all versions of Doom/Doom2 based on The Simpsons TV show. Homer's Doom features: 2 new monsters, a new shotgun, new menu graphics and status bar (including Homer's face), and lots of new sounds from The Simpsons.
The only changes I made from the original Dmgraph
DeathMatch 2 for Doom 2
Bigger, badder, and bloodier than the original, this sequel extends the carnage started in Doom. If you like viciously violent, anti-story entertainment (Seagal, anyone?) you'll slaver at the chance to slay new monsters with perfectly robust hardware. Those seeking the ultimate in home demon
Chiptune Doom 2
All the original Doom 2 tunes remixed into chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). It should be noted that these songs
The Doom 2 Castle
The doom castle. A castle taken over and now overrun by mutated humans and hideous demons. You have been designated to get back the castle. You start in a large courtyard, with a large amount of mutants guarding the entrance. You take them out easily, that wasn't so hard. You open the front door to
North By Doom 2
This was a sort of experimental concept map. Basically, what I did was find snippets of each level in the doom2 IWAD and make a one-level wad from scratch where you progress through in one cardinal direction, north. I stayed true to Doom II's architechture and design. Because I stayed true to that
DooM 2 MooD
The Mood is like Doom spelled backwards. Currently just 2 levels complete. Plan is for it to be 32 level megawad. There are some "new" textures, from Doom1, and one from Plutonia and some edits. Initially I intended there just to be the "missing" liquid fall textures, but couldn't resist adding my