Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most
I have made adrenaline hard WAD and it's called VeryHard. This WAD is probably harder than chillax, but don’t worry, is not impossible because I tested on level UV and it passable. Thinking job is necessary, because you need find tricks. If your skill not enough, then I have made difficult setting.
Preacher is a 9 map boom compatible episode. You play as a mad preacher who hears a voice in his head impelling him to take down all evil in the World. Layouts are open and non linear, and start spots are randomized. There are graphic and sound replacements, but weapon and enemy behaviours are untou
*** PLAY ON HMP/HNTR *** 9 Boom-compatible maps (i.e. prb+ cl9). Explore a mostly-purple world of villages, space bases, temples, and beyond!! These maps are really god damn hard. I put most of my time and effort into making HMP the intended difficulty setting, it's by far the most fun and balanced.
Red Dust 1
Red Dust 1 takes place in the red dust zone in space. This can be a tribute to Zachary Stephen's Stardate WADs, since this one and the ones mentioned both take place in space. Some levels are relatively short and others can be extremely grindy. Just to warn players that in ZDoom-based engines, monst
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed cr