Saturn Communications Complex
A communications base that makes a pretty damn good level... Not a lot of story really. This is going to be included in a major DOOM 2 project tennatively called 'BIGGER' due out in a couple of months... It's gonna replace all 32 levels... (ambitious, huh?) (A little too ambitious... It never got fi
lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple
A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the
DOOM NIGHTMARES II
ALL NEW LEVELS WITH NONE OF THE SAME FORMAT. A LOT OF TIME WAS SPENT ON EACH LEVEL ON EPISODES 2 & 3. SOME LEVELS ON EPISODE 1 ALSO TOOK A LITTLE EXTRA TIME THAN I EXPECTED. MORE WORK WENT INTO THIS PWAD THAT ANY ONE YET. EVEN BETTER THAN CHAMBERS OF DEATH III THIS IS THE MOST DIFFICULT PWAD I MADE
This map is a DOOM ][ conversion of my DOOM map called RRWARD01.WAD, released in 1994. This map is design for single player or cooperative multiplayer mode, though it does have features for DEATHMATCH built in. This map is quite large, over 560 secters. There are no "step wrong and die" traps - If
The Last Sanctuary
A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest participants and table with results, located in "fdc16" subdirectory. The demo files have been corrected to run properly with this version of wad
PIR2.WAD Actually the third wad in a series begun in 1994 32.wad (1994) PIR.WAD (1998) PIR2.WAD (2006) Watch for PIR3.WAD....
PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happ
Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications
classic doom megawad with 34 maps.
I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is