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100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to col...

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WAD Type
Title                   : 100x
Filename                :
Release date            : July 27, 2012
Author                  : Doomguy 2000
Email Address           : <email removed> 
Other Files By Author   : Hellish, Doomguy's Warzone, Doomguy's Warzone
                          Gold Edition, Reckless Chaos, 30,000 Levels,
                          Doomguy's Warzone (2012), The Worst Level Ever
                          Made, Weightlifter12 Showdown, Heaven, and 
                          Doomguy's Warzone Entire Roster Challenge!.
Misc. Author Info       : The guy who always comes up with ideas that push
                          the engines beyond all limitations.
Description             : 100x multiplies the amount of doom enemies by,
                          you guessed it, 100.  Enemies explode into
                          multiples of hundred as soon as the map starts. 
                          Due to collision problems, you are able to walk
                          through monsters.  Most monsters projectiles pass
                          through each other, making it harder.  Ammo on
                          the map is also timesed by hundred.  
                          Don't try this on NUTS maps!
                          If you have a weak PC it will most likely crash
                          on you.  This amazing challenge is so far ahead
                          of it's time, that you will have to wait for
                          something like windows 10 for example, and that
                          may not come out until the next decade.
  The WAD was based on 10x by Cutmanmike.
Additional Credits to: Cutmanmike for the idea.


* What is included *

New levels              : No
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No (DECORATE only)
Demos                   : No
Other                   : No

* Play Information *
Game                    : Doom or Doom II
Map #                   : Any that doesn't rely on scripted monsters or
Single Player           : Yes.
Cooperative 2+ Players  : Yes.
Deathmatch 2+ Players   : Yes. (If you're weird and allow monsters in 
Difficulty Settings     : No, monsters are always multiplies by 100.
Source Port: ZDoom or GZDoom and hopefully SkullTag.

* Construction *
Base                    : 10x.wad
Build Time              : 1 hour
Editor(s) used          : XWE
Known Bugs              : Occasionally monsters will pretend to be dead,
                          but will get back up when you shoot them.  I have
                          no idea what's casuing this but it's funny so I
                          won't go nuts about fixing it.
May Not Run With...     : Anything that isn't called zdoom, gzdoom or
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

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