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100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to col...
=========================================================================== Title : 100x Filename : 100x.zip Release date : July 27, 2012 Author : Doomguy 2000 Email Address : <email removed> Other Files By Author : Hellish, Doomguy's Warzone, Doomguy's Warzone Gold Edition, Reckless Chaos, 30,000 Levels, Doomguy's Warzone (2012), The Worst Level Ever Made, Weightlifter12 Showdown, Heaven, and Doomguy's Warzone Entire Roster Challenge!. Misc. Author Info : The guy who always comes up with ideas that push the engines beyond all limitations. Description : 100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by hundred. Don't try this on NUTS maps! If you have a weak PC it will most likely crash on you. This amazing challenge is so far ahead of it's time, that you will have to wait for something like windows 10 for example, and that may not come out until the next decade. The WAD was based on 10x by Cutmanmike. Additional Credits to: Cutmanmike for the idea. =========================================================================== * What is included * New levels : No Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No (DECORATE only) Demos : No Other : No * Play Information * Game : Doom or Doom II Map # : Any that doesn't rely on scripted monsters or something. Single Player : Yes. Cooperative 2+ Players : Yes. Deathmatch 2+ Players : Yes. (If you're weird and allow monsters in deathmatch) Difficulty Settings : No, monsters are always multiplies by 100. Source Port: ZDoom or GZDoom and hopefully SkullTag. * Construction * Base : 10x.wad Build Time : 1 hour Editor(s) used : XWE Known Bugs : Occasionally monsters will pretend to be dead, but will get back up when you shoot them. I have no idea what's casuing this but it's funny so I won't go nuts about fixing it. May Not Run With... : Anything that isn't called zdoom, gzdoom or skulltag. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomguy2000.com/downloads.html