20 Years of Doom
5.02 MB
WAD Type
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
Advanced engine needed  : Boom-compatible
Primary purpose         : Single Player
Title                   : 20 Years of Doom
Filename                : 20YDoom.wad
Release date            : 21/06/2014
Authors                 : The French Doom Community
Email Address           : <email removed>

General Description     : "20 Years of Doom" is a collection of 9 medium-sized Boom-compatible maps made by members of the French 
Doom Community to celebrate our favorite game's 20th birthday.
The project's goal was the following : Each map in this set is to be composed of various elements inspired by 3 consecutive maps from 
the classic Doom IWad and arranged in a new fashion, allowing you to revisit Knee-Deep in the Dead, The Shores of Hell 
and Inferno in a condensed yet revamped way.

Additional Credits to   : - id Software for Doom
  - Pascal "CodeImp" vd Heiden for Doom Builder
  - The XWE team
  - The Doomworld community
  - The "Secteur Lambda" community
  - FranckFRAG for GFX & Icon

* What is included *

New levels              : 9 maps
Sounds                  : no
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes ( map name + Text )
Demos                   : Yes
Other                   : no
Other files required    : Doom.wad

* Play Information *

Game                    : Doom
Map #                   : E1M1 ==> E1M8 (+E1M9)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Implemented but not optimal
Other game styles       : none
Difficulty Settings     : yes

* Construction *

Base                    : New from scratch
Build Time              : 7 months
Editor(s) used          : see "Maps information"
Known Bugs              : see "Maps information"
May Not Run With        : Heretic or Hexen
Tested With             : PrBoom 2.5.0, Zdaemon 1.09

* Maps information *

Level name : Phobos Inner Station
Author(s) : William "[WH]-Wilou84" Huber
Build time : ~3 days
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : "At Doom's Gate" by Bobby Prince
Bugs : Nothing game-breaking hopefully, the map is rushed so maybe some bugs remain.
Inspiration : E1M1, E1M2 and E1M3 from The Ultimate Doom, Suspended in Dusk,
 Back to Basics, Vela Pax
Author comments : A small-sized UAC outpost set on Phobos, complete with computer rooms and
 nukage dumps.

 "Phobos Inner Station" is the second map I made for this project. One of the initial
goals here was to have all maps completed before Doom's 20th birthday, and
 sadly it wasn't the case. Another French mapper called ironmugen had started a map,
 but sadly he couldn't be there to finish it and something went wrong when he sent
 us his wad file. On December the 9th, two maps were missing ( E1M1 and E1M9 ), thus
I offered to take care of a map as fast as I could, and JC asked me to do E1M1
while E1M9 would be made by SidZetmeck.

 The map is named after "Phobos Station", ironmugen's attempt. It's a little rough
 around the edges but should be fun nonetheless, and I think it's a tad easier than my
 other Shotgun massacres. The E1M1-style shortcuts may provide interesting routes
 for demos, we'll see.

Level name : Control Tower
Author(s) : Sid Zetmeck
Build time : 3 days
Editor(s) used : Doom Builder 2
Music track : Sid Zetmeck - Mercenary's Funk
Bugs : None
Inspiration : Ultimate Doom E1M4, E1M5, E1M9
Author comments : None

Level name : anomaly center
Author(s) : NilsTheRed
Build time : 8h
Editor(s) used : doom builder 2
Music track : slasher
Bugs : unknow
Inspiration : E1M6,E1M7,E1M8
Author comments : Thanks to JCD for the project idea and to SidZetmeck for the music track

Level name :commander's fortress
Author(s) : NilsTheRed
Build time : 6h
Editor(s) used : doom builder 2
Music track : E2M2 remix
Bugs : unknow
Inspiration : E2M4,E2M5,E2M9
Author comments : Thanks to JCD for the project idea and to SidZetmeck for the music track

Level name         : Gardens of Babel
Author(s)          : Jean "Jambon" Bon
Build time         : About 5 months, on and off
Editor(s) used     : Doom builder 2, SLADE
Music track        : Very slightly edited MIDI version of A New Power Is Rising, by Summoning. Support them:
Bugs               : None, I hope.
Inspiration        : E2M6, E2M7 & E2M7 of course.
Author comments    : This is my third released map.

Level name : Slough of Kept Pandemonium
Author(s) : Oxyde
Build time : 6 hours
Editor(s) used : Doom Builder 1.68
Music track : D_E3M3
Bugs : None that I know of
Inspiration : All 3 maps from the base Episode 3 episode. I kept the linearity of E3M1, the automap drawing and rocky maze atmosphere for E3M2 and the techy/weird theme with absolute freedom in E3M3
Author comments : Well I'm glad this one's over so I can focus on other projects such as 3 Heures d'Agonie 2 !

Level name : Unholy Mt. Of Pain
Author(s) : JC
Build time : 3 Months
Editor(s) used : Doom Builder 1.68, The Gimp 2
Music track : Demons on the Prey Remix By Jason "Jay" Reichard (
Bugs : none, I think ...
Inspiration : E3M4, E3M5 & E3M6 :p
Author comments : I think this is my best marble Map xD
I thank all the participants of the project. without them and their supports, this wad will be already abandoned.

Level name : Living Inferno
Author(s) : William "[WH]-Wilou84" Huber
Build time : ~3 weeks, on and off
Editor(s) used : Doom Builder 1.68, XWE 1.16, Adobe Photoshop CS 5.5
Music track : "Death Waltz in B minor" by John "PRIMEVAL" S. Weekley
Bugs : None that I know of, aside from a couple misaligned textures maybe
Inspiration : E3M7, E3M8 and E3M9 from the original Doom ( Duh )
Author comments : A place of fear and agony, filled to the brim with toxic blood and demons.

 "Living Inferno" contains what is ( in my opinion ) among the most memorable
elements from the 3 maps I had to imitate : the teleporters and blood maze from E3M7,
 the Spider Mastermind battle from E3M8, and the extra areas in E3M9 with
Cyberdemons / Barons etc.

 E3M7's influence is probably the most prevalent here. If you get lost, remember to use
 the automap and try to figure out the teleporter puzzle. You won't get very far without
 the two keys though, and both are heavily guarded.

 The ending fight is an attempt at making a decent slaughter moment with Doom monsters only.
Since the Spider Masterminds are so lame and weak ( particularly to the BFG9000 which
 the player would carry at this point ), this time they'll receive some help and
 have the upper ground. Good luck.
Anyway, happy 20th birthday to my favorite IWad !
See you in 10 years. 

Level name : Cathedral Of Pain
Author(s) : Sid Zetmeck
Build time : 1,5 day
Editor(s) used : Doom Builder
Music track : Gregorian's Requiem
Bugs :
Inspiration : E2M1, E2M2, E2M3
Author comments : None

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

Phobos Inner Station By [WH]-Wilou84 (E1M1)

DM Spawns
Co-op Spawns

Control Tower By Sid Zetmeck (E1M2)

DM Spawns
Co-op Spawns

Anomaly Center By NilsTheRed (E1M3)

DM Spawns
Co-op Spawns

Commander's Fortress By NilsTheRed (E1M4)

DM Spawns
Co-op Spawns

Gardens of Babel By Jambon (E1M5)

DM Spawns
Co-op Spawns

Slough of Kept Pandemonium By Oxyde (E1M6)

DM Spawns
Co-op Spawns

Unholy Mt. Of Pain By JC (E1M7)

DM Spawns
Co-op Spawns

Living Inferno By [WH]-Wilou84 (E1M8)

DM Spawns
Co-op Spawns

Cathedral Of Pain By Sid Zetmeck (E1M9)

DM Spawns
Co-op Spawns
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