32in24-11: Occupy Doomworld
Welcome, all, to the eleventh iteration of 32in24, brought to you by YEDS! This time, we've gone for 8-player free-for-all, but with a twist! After...
=========================================================================== Advanced engine needed : Boom-compatible multiplayer client (Skulltag, ZDaemon, or Odamex recommended) Primary purpose : Deathmatch =========================================================================== Title : 32in24-11: Occupy Doomworld Filename : 32in24-11.wad Release date : 11/4/2011 Author : The 32in24 Team! Email Address : <email removed> <email removed> <email removed> (compiler) Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad (DUEL CORE EDITION), 32in24-4.wad (CTF), 32in24-5.wad (FFA) 32in24-6.wad (FFA), 32in24-7.wad (CTF), 32in24-d.wad (SP), 32in24-8.wad (FFA), gw2.wad (with Hellbent), 32in24-9.wad (Return of DUEL CORE) 32in24-10.wad (MAPS FOR THE MAP GOD) Description : Welcome, all, to the eleventh iteration of 32in24, brought to you by YEDS! This time, we've gone for 8-player free-for-all, but with a twist! After finishing our levels, we spent a full week on playtesting, including a full session on Odamex Nitro! We hope that this rigorous testing process has resulted in a strong, memorable collection of levels for you to play! You owe it to yourself to stick it to the Man! This WAD is dedicated to Slab Bulkhead, Fridge Largemeat, Punt Speedchunk, Butch Deadlift, Bold Bigflanks, Splint Chesthair, Flint Ironstag, Bolt Vanderhuge, Thick McRunfast, Blast Hardcheese, Buff Drinklots, Trunk Slamchest, Fist Rockbone, Stump Beefgnaw, Smash Lampjaw, Punch Rockgroin, Buck Plankchest, Stump Chunkman, Dirk Hardpeck, Rip Steakface, Slate Slabrock, Crud Bonemeal, Brick Hardmeat, Rip Sidecheek, Punch Sideiron, Gristle McThornBody, Slake Fistcrunch, Buff Hardback, Bob Johnson, Blast Thickneck, Crunch Buttsteak, Slab Squatthrust, Lump Beefbroth, Touch Rustrod, Reef Blastbody, Big McLargehuge, Smoke Manmuscle, Beat Punchbeef, Pack Blowfist, and Roll Fizzlebeef. Their names will never be forgotten. The levels in this iteration of the series are: MAP01: Morning Wood by 40oz MAP02: Graytest Thing Since Sliced Bread by skillsaw MAP03: Vrack to the Izzo by esselfortium MAP04: Fuck Doom Builder by majik MAP05: Green Gone Wild: Spring Break 2k11 by Tango MAP06: Earl Gray by RottKing MAP07: Caress Me Roughly by ClonedPickle MAP08: Conveyor Belt Carnage by Joshy and Tango MAP09: Meanwhile, in Finland by Da Spadger and Tango MAP10: Horizontal Delight by Forty-Two MAP11: Rotary Supercollider by Xaser MAP12: Gray Pride! by TheMionicDonut MAP13: Waterways by Olympus MAP14: Pit of Psychotic Repair by Malinku MAP15: What the Tech by skillsaw MAP16: This Map is Shit by Melon MAP17: The Ultraman Torment N' Torture by esselfortium MAP18: Concretion by Jimmy91 MAP19: Deathmatch the Way id Did by 40oz MAP20: Kanterflux by kuchikitaichou MAP21: Ipecac by Mechadon MAP22: Unlimited Grey Works by Wartorn and majik MAP23: Gothic Stronghold by Whoo MAP24: Auf Wiedersehen, Sonne by The Green Herring MAP25: RooneyTech by Phobus MAP26: Storming the Castle by Snakes MAP27: Bordertown by Mithran Denizen MAP28: Macrocastle by Krispavera MAP29: Knee-Deep in Zeldoom by esselfortium MAP30: STAIRTAN3 by majik MAP31: Radish Juice by Mechadon MAP32: Clay Pig 2: Gordo's Revenge by Mechadon MAP33: Electronic Arts Headquarters by TheMionicDonut MAP34: Welcome to Die by TheMionicDonut MAP35: Techbase #5759 by Tib MAP36: Startown by Melon MAP37: New York '77 by Processing Control MAP38: Genital Hogwarts by 40oz MAP39: No Place for Rest by The Green Herring MAP40: Going Viral by Phobus MAP41: Tortuga by Icytux MAP42: Melting Universe by Walter Confalonieri MAP43: Hall of Blood by Pottus MAP44: TechBase Terror by Edward850 MAP45: American Gladiator by Sigvatr Additional Credits to : dew for his immense amount of effort and time spent on ensuring the balance of this WAD is absolutely PERFECT. The Green Herring for compilation and all the small bits of polish that make this shine. Shaikoten for project lead and not opening Doom Builder once but managing to keep everyone on task and on time. essel for co-leading and generally being awesome. Ralphis for his critiques and getting us hooked up with Odamex Nitro. But also for breaking our Nitro servers with the new release :| Odamex Nitro crew including HumanBones and Hex. CC4 crew for the texture wad. All the MIDI composers whose music we ganked. Xaser for the HELP graphic. deathz0r for absolutely nothing, yet again. Carn for being the butt of bad jokes even though he's not really fat or much of a bad guy. Why we did it this way : So most 32in24s just plop out all the maps in one day and we play them like that. That or the layouts are done in a day and we spend like a month detailing them. And I (shaikoten) was getting a little sick of having some inconsistent quality. Sure we produced a lot of great maps, but on the other hand there were a lot of turds. The approach we took to this 32in24 was to, as usual, make the 32 maps in 24 hours (45 in this case,) and then spend a week not on detailing, but on playtesting to make sure that everything played great. It turns out a lot of those maps that started out as turds were salvaged by this simple process and turned into really fun, and highly refined maps, still made in a much shorter time than the majority of Doom projects of this quality. I'm extremely proud of this release, and I hope the competitive doomers out there, or the hardcore FFA players, can find a set of great maps to latch onto. =========================================================================== * What is included * New levels : 45 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO recommended Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP45 Single Player : No (unless you're bored!) Cooperative 2-4 Player : No Deathmatch 4-8 Player : Designed for Other game styles : Freestyle Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : One day for layouts, two weeks for testing and refinement to perfection. Editor(s) used : Pretty much all of them. Known Bugs : You cannot play any level past MAP32 in Boom. Everyone here at YEDS regrets this. May Not Run With... : [insert trite joke here] (or Doom2.exe) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors