=========================================================== Filename : bcs03.wad Author : Brian and Craig Sparks Email Address : <email removed> Misc. Author Info : Authors of DOOM BCDEATH series. Description: My brother and I have built over 40 levels to date this series bcs01 through bcs05 are some of our favorites. A lot of care and work went into the look and theme of the levels in this series. We have played these levels many times in four player Coop and Deathmatch. They are all guaranteed to be fun and bug free. You will not be disappointed with them. bcs03.wad is a medium sized level. A favorite of mine for both deathmatch and single player. There is a seemingly impossible room with filled with barons and some blue armor. Its not that hard though, there are several ways to get it. Once you figure it out you should be the first to get it in Deathmatch. Lots of ammo located in a huge indoor (what's behind this door) room. There is a snipers window looking down into this room. There are some long running passages. There is a large vertical differential in this level that leads to a long elevator ride. All three keys are needed to finish this level. When your looking for the blue key you might need some secretly located night vision goggles. All skill levels are supported and Ultra Violence can get a bit tough at times. =========================================================== * Play Information * Map # : 03 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : 1/2, 3, and 4/5 New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Based off of DOOM I BCDEATH6 level. Editor(s) used : Deu 5.2 and WinDeu5.3 Known Bugs : None, please report any to: <email removed> * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this PWAD in any format (BBS, Diskette, CD, etc). * Where to get this PWAD * FTP sites: wcarchive.cdrom.com and its mirrors. Remember to try and check the mirrors first.