BBG claims he does not know how to map, but makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minu...
=======================================================================80 cols= Name : No Imp Left Behind Description : BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map. It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest. Author : Jan Engelhardt <jengelh [at] gmx de> Release date: October 29 2004 Files : tekbrik.wad This map is Copyright (C) Jan Engelhardt, 2004. It may be modified and/or distributed under the terms of the GNU GENERAL PUBLIC LICENSE V2, (http://www.fsf.org/licenses/gpl.html), ================================================================================ Game : Doom 2 Engine req. : Boom compatible Map # : MAP01 Modes : Single Player only, no Cooperative or Deathmatch starts Difficulty : implemented settings If you think it is too hard, try a lower skill level :P Use the berserk packs wisely. Known bugs : none Base : from the gray [brain] cells and otherwise from scratch Build time : 15 hours Editor used : DoomBuilder 1.61.311 (yes, it works well with the speed) =============================================================================== Where to get this WAD: http://linux01.org:2222/ or your favorite 3dArchives mirror, currently at ftp://3darchives.in-span.net/pub/idgames/ ===============================================================================