Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use same...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CIRCLE.WAD - Deathmatch wad file for doom -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't let the name fool you, this is a quality WAD Episode/level : E1M1 Editors used : DEU52GCC, DEU521GCC Time taken : 10 Hours Wad Author : Daniel Griffiths, 1st Year Engineering student description : Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use same insertion points as normal sky1) Based on a circle to allow easy reach of any part of the complex, and the dark mines section to hide out in. Deathmatch features - Linedefs make doors open and close to fool opponents (and to cover your tracks) - Linedef activated crushing ceilings to stop persuits - Wad based on circlar pattern so you can sneak up on players from behind - Secret doors, and 2 sided walls for ambushes - A few sniper positions - Cooperative exit This level may be used to inspire new levels and distributed in any form freely. If you have any comments, suggestions, criticisms please feel free to Email me on... Internet : <email removed> Binary2 BBS : +61 (03)591-0005 .... username Alpha