This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2B features 6 new monsters and a pile of sounds. At vari...
====================================================================== Archive Maintainer : This is a wad version of an existing Dmgraph patch. This version can be used with 'Plain Vanilla' Doom II or any source port that can import pwads containing sprite graphics (most of them). Update to : .idgames/levels/doom2/j-l/jerry2.zip Advanced engine needed : no Primary purpose : Single+Coop play ====================================================================== Title : Jerry's Kids: Take #969 (version 2 'b') Filename : jerry2b.wad Release date : January 2001 Author : Guy "Psycho" Babin Email Address : <email removed> Description : This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2B features 6 new monsters and a pile of sounds. At various stages in it's life this wad has also been known as: #9692.wad, jerry.wad, main2.wad and nhouse2.wad. (the earlier beta versions supplied with JERRY2.ZIP have been deleted for this latest distribution). Additional Credits to : Sparky of KISS Software (<email removed>) for converting the original Dmgraph patch to wad format. ====================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : Yes - a title screen, a sky texture, and a pile of sprites. Dehacked/BEX Patch : No Demos : No Other : No Other files required : A source port if you don't want to patch the sprites and use 'Plain Vanilla' Doom II. * Play Information * Game : Doom II v1.9 Map # : Map01 Single Player : Designed for (mostly) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Known bugs : lots of misaligned textures and bad texture choices - get my updated Ultimate Doom version which fixes most of these bugs (unfortunately, I couldn't use that map as a base for this update because the original author made too many changes when he converted the map from Doom to Doom II). * Installation * JERRY'S KIDS with 'Plain Vanilla' Doom II: a) add the extra sprites to jerry2b.wad using a program such as DeuSF, WinTex, NWT, etc. For example: deusf -as jerry2b.wad b) run the game with: doom2 -file jerry2b.wad JERRY'S KIDS with a Doom Source Port: A much better option is to use a Doom Source Port that can import pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU, PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc. Patching is not required, just use the wad as-is. For example: boom -file jerry2b The original text file follows: ============================================================================== GUY "PSYCHO" BABIN'S "JERRY'S KIDS TAKE #969" ============================================================================== Title : #9692.WAD Author : Guy Babin Email Address : <email removed> Misc. Author Info : Descriptions : #9692.WAD is really JERRY.WAD, the final version from wads MAIN2.WAD and NHOUSE2.WAD. Once again this first wad (level) was drawn and reconstructed to match the house I've lived most of my life... BEWARE..... Additional Credits to : ID Software for making "Doom2--Hell on Earth" and make ways for us, folks, to edit DOOM2. : SAMS Publishing for providing the map editors and utilities with their book&CD "3D Game Alchemy" (Includes WADAUTHOR by Williston Consulting, WADED by Matthew Ayres, STARS1.BMP from THE ALCHEMY GRAPHICS LIBRARY by Justin Fisher & SAMS, and DMGRAPH/DMAUD by Bill Neisius.) : Special thanks to the JERRY'S KIDS for their time and energy to express their voices and ideas to be imported in this wad. JERRY'S KIDS are: Mark Babin, "Mark, the Slick--the cool dude with many outrageous voices." Sean Brock, "the Demonic Elmo who hates Studman" and provided those insane "laughs." Mr. Brock also provided the original design of "the Cat" or "God" which I'd redrawn and reconstructed specifically for this wad. Thanks, Sean. Bernadette Babin as "Minnie Mouse." And of course, me, Guy Babin--"Psycho" as the director with many other outrageous voices, as creator, as designer, as animator, etc... The Story so far: It's such a tragic... It's horrible! A group of technicians from the film crew have become victimized by an unseen force which transformed them into insanity... They're killing each other for no apparent reason. What's worst... They're seeking for you, the director of this new horror flick?! You are the director, nicknamed "Psycho" or sometimes referred as "Studman" (the crew get confused with you as the other directors---assistant directors, first-and-second hand directors, etc.). Unfortunately for you, you were on preproduction in making your first feature film when suddenly after you have done #969 take hell breaks loose... This is not what you have in mind. Previously, you were either sitting in front of the computer refinishing the script for the next take (#970) or downstairs preparing for the next shot. You knew something has gone terrible wrong when you heard the crew began to make "grunt" sounds or rephrasing the Jerry's chants. Either they're just fed up redoing the takes (since a lot of strange accidents had occurred during production which forced the film crew to keep redoing the shots) or the immortal Jerry has risen from the dead to possess them!! To understand this dilemma, you must know the tale of Jerry and his kids. You were doing a movie based on a truth story. Believe me, this is based on a truth story!! Jerry is a wacky & crazy guy who has nothing else better to do other than to irritate his kids to oblivion with his wacky rephrasing of words. Jerry has a habit of saying things or asking questions that have no specific meaning or "just plain dumb," repeatedly, that everyone in his right mind wants to kill him just to shut him up! Note: This is true. Jerry's kids had killed him for that. But unfortunately for them, they too killed themselves from the terrible torture of these repeated "chants" embedded in their unfortunate minds!!! Some of the few stupid phrases that Jerry said were repeatedly "What's wrong?" (When there is nothing wrong at all!) "Are you all right?" (When no one is hurt!), and "Did you miss me?" (When he's been gone no longer than a minute!!) Other classic moments with Jerry are the fact that he's still looking for the cat when it's right there in front of him, he's asking you if you have any C-batteries when they're in the damn flashlight he's using, and the fact that he's still got his hat on when he's inside!!! These characteristics of Jerry are enough to push anybody over the edge. Unfortunately, they did with Jerry's kids... However, what's so ironic about this tale is that the younger generation has considered "Jerry" as a folk hero after repeatedly hearing stories from everybody from the town where Jerry used to live... People can't help stop talking about him. Although, people considered Jerry as a "big joke" that they have found themselves the time to use his tale for a bigger laugh for all their talks. Since then, "Jerry" has become some kind of a cult figure. The younger generation would establish camp sites around Jerry's house and even chant "spells" to rise Jerry from the dead, including the cat!!! This is why the film production company wanted you to make a scary movie on this particular issue arond the real house where Jerry used to live! Unfortunately, you didn't realize that a bunch of kids ("freaks"), had come the night before to finally cast the spell to waken Jerry... You have just remembered a newscast you've witnessed about the "missing" freaks who hadn't come home.... You know that they were here at this house that night when you saw the "Cat" who's wearing some of their clothes it took: the sunglasses and the shirt that says "God." You know that Jerry has risen as well when you've started to repeat yourselves, "Got any C-batteries?"... Expect to see & hear hallucinations. You might see Elmo, the demonic one. Or even perhaps, Minnie Mouse. You must find the main source... the main brain behind this in order to end this insanity... or simply "get out"... READ "THE FINAL TESTIMONY" AFTER YOU FINISH THE LEVEL.... ============================================================================= * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : YES!!!!! Difficulty Settings : Yes/All New Sounds : Yes New Graphics : Yes Demos Replaced : None * Construction * Base : New level from scratch Build Time : 4 months on and off Editor(s) used : WADAUTHOR,WADED,DMGRAPH, and DMAUD. Known Bugs : Occasionally, you would see HOM (Hall of Mirrors) effects but would not (should not) interfere with the game's functions... * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: <email removed>:/pub/doom [the original ULTIMATE DOOM versions] BBS numbers: Other: "THE FINAL TESTIMONY" Whew! You're finally got out. That last boss was a toughy... the man with that cigarette... He was known as "Mark, the Slick," the first-born of Jerry. Believe it or not, he was your crazy executive producer who wanted you to make that horrible movie!!.... Now, that he's out of the picture you can make you own pictures..... Oh well, that's what you get for a happy ending... Thanks for playing. THE END