"99 Ways to Die"
3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...)...
"99 Ways to Die"
MAP01, MAP02, MAP03
=========================================================================== Title : "99 Ways to Die" Filename : 99WAYS.WAD Date Finished : 96/03/30 Author : Warren Marshall Email Address : <email removed> Other WADS : "Death by Cyberdemon" - Deathmatch level - rel : 96/04 Description : 3 level WAD set in a castle environment. Excessive attention given to the appearence of the levels (texture selection, alignment, lighting, etc...), but game play does not suffer (some great battle areas!). I use a P90 machine, so I imagine some areas may run slowly on underpowered machines. Additional Credits : iD for DOOM2. Ben Morris for DCK. Mike Reed for proving that the true path is quality over quantity. ========================================================================== To play these PWAD files, unzip them into the directory where you put DOOM 2 then start DOOM 2 like this: DOOM2 -FILE 99WAYS.WAD -WARP 1 =========================================================================== The rules are simple... The castle was once controlled by a King, yadda yadda yadda... It's now been overrun by the usual assortment of beasts and nasties, the rulers of which are 4 Arch-Vile brothers which control the castle and it's inhabitants. One vile appears on level 2 and the other 3 are on level 3. The final battle takes place in the outdoor temple where you find that 2 Manubus's (Mancubi?) have found and are confronting the final 2 Arch-Vile brothers high atop a wooden piston (of course, once you get there all eyes will be upon you ;) ). Note : The keys work differently here than in the usual Doom wads. There are NO blue keys, red keys are necessary to complete some levels and yellow keys will give you access to special bonus areas where the fight will be tough, but the rewards are well worth it. My intention with this wad is to show the Doom'ing world that it is possible to create levels which both present a challenge to the player (there are some GREAT fighting areas!) and look good (the lighting accounts for at least half the development time). Some of the wads I have been unfortunate enough to download lately seem to be sorely lacking in both these areas. Lord knows my levels pale in comparison to the Quake preview, but I think Doom editing could be in a better state than it currently is... :( Agree? Disagree? E-Mail me... =========================================================================== * Play Information * Episode and Level # : Map 01, 02 & 03 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes (mainly geared for level 3 though...) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : DCK v3.x by Ben Morris RMB v2.1 by Jens Hykkelbjerg Known Bugs : SMALL texture misalignments here and there, but not really noticable unless you look for them :o * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels as long as you credit me for them (E-Mail me a copy of it too! I'd love to see it!). You MAY distribute this WAD (please do!), provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact.