Advanced Allies

I've seen a lot of allies doom wads out there but this one is unique, the allies are almost like bots: They can pickup objects, they can use differents weapo...

Filenames
advally.wad
Size
82.88 KB
MD5
bce2e07a1b1a03bae3ccd098d25beab6
SHA-1
7f725a7385964cfc55d6b5d8005ec0c6df57b4ae
SHA-256
1291e058eb4eb2ebc6db03aa62247a21372d91cdc298ea1723ce40db90b123f2
WAD Type
PWAD
IWAD
Engines
GZDoom, Zandronum, ZDoom
Lumps
9

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : This is an advanced allied AI wad
Advanced engine needed  : ZDoom 2.3.0+, GZDoom 1.1.06+, Skulltag 98a+ or
                          Zandronum 1.0+
Primary purpose         : No levels included
===========================================================================
Title                   : Advanced Allies
Filename                : AdvAlly
Release date            : 11/12/14 (Old version 21/02/14)
Author                  : 08scatman
Email Address           : [email protected]
Other Files By Author   : Instructions.txt
Misc. Author Info       : I recommand to all of you that you read the
                          instructions because the bots are a bit
                          complicated and it may have unexpected moments if
                          you don't read the instructions file

Description             : I've seen a lot of allies doom wads out there but
                          this one is unique, the allies are almost like
                          bots: They can pickup objects, they can use
                          differents weapons, they can stick close to you
                          and much more. These bots are "Vanilla Doom"
                          style so don't expect them to jump, duck or
                          swiming.

Additional Credits to   : SgtMarkIV : Thank you for your Brutal Doom bots
                          that follow the player
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 5 months
Editor(s) used          : XWE, SLADE3
Known Bugs              : Bots have a choppy frame movements but they all
                          still functionnal
                          
                          Monsters aren't alerted by neither you gun shots,
                          neither the bot's gun shot
May Not Run With...     : Anything that isn't ZDoom based


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You may NOT distribute this file in any format.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Lumps

Name
SHA1
MD5
Size
DECORATE
3b4b29effc292a0ddf162af9f8da973735661699
8cbd3d23925f439066a54678d0086323
79.09 KB
DECORATE
b46f7665dbd5c2ff00aad04266a5588f9ce53557
ac73b4da52a23c817cc866590329013a
2.73 KB
DECORATE
08dd903125a040161a227313ab2d695f941a5424
d484c8d13325cb7d0ae87d2477c85cd3
308 bytes
KEYCONF
23c67581e6b0eb605bfd535d2e98d0e959b32942
f308698b8fae6d85dd5691d992964de7
158 bytes
BOTS
7d33d3601bc6b2bb1a12e1c2a6c23bfbc633a158
3233ec2e59111184419575de7df79144
331 bytes
LOADACS
d0233b4b77b2b710a8d8f2b4734d8972590cda76
e45557169c12d5b491ff3c4a03ca3768
6 bytes
A_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
BOTS
e2edc1246caf4896460b24bb52c11cce957348b9
53d12be0db7d31dc44aeb9161e08bc0f
128 bytes
A_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes