It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.

44.07 KB
WAD Type
Archive Maintainer: Please replace the exisiting found on the archive with this one as this one is the final version.
Advanced engine needed  : No advanced engine needed Vanilla compatible.
Primary purpose         : Duel but should be okay for 3 or 4 people max.
Title                   : Aerox
Filename                : aerox.wad
Release date            : 20/01/14 Worked on and off for about a week.
Author                  : David "Springy" Spring
Email Address           : <email removed>
Other Files By Author   : your_mum.wad and a shit load of incomplete ones.
Misc. Author Info       : Speedrunner and was a frequent DM player.

Description             : It's a duel map, frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time. Fixes: Fixed some strange node builder glitch which resulted in an invisible, impassible wall (this kept appearing and reappearing but it should be all fixed now). It is now also tested and all misalignments are now fixed also moved one spawn. 

Additional Credits to   : CodeImp for a brilliant editor, Slayer for Slumped and of course, id software for Doom (forgot this credit in the last .txt). Durian for spotting some cheeky misalignments and CQ75 for helping me test this as it really needed it.
* What is included *

New levels              : (One)
Sounds                  : No
Music                   : Yes (Aim, Shoot, Kill from Evilution by Tom Mustaine).
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ?
Other files required    : No

* Play Information *

Game                    : DOOM2
Map #                   : 01
Single Player           : Only too look around.
Cooperative 2-4 Player  : Co-op in DM?
Deathmatch 2-4 Player   : 1 on 1.
Other game styles       : Most source ports should run this.
Difficulty Settings     : Depends on your opponent, doesn't it?

* Construction *

Base                    : New from scratch
Build Time              : On and off for a day. I would say about just over half an hour for the whole thing (Not including bug fixes). I'm not sure how long this took since testing now but not much time at all too fix everything.
Editor(s) used          : Doom Builder 2, Slumped for the music.
Known Bugs              : Not that I know of.
May Not Run With        : Engines/exes known to have a problem with it
Tested With             : Only partially tested in Eternity, I haven't tested spawn placement and item placement (they were a bit rushed).

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

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