This is the follow up level for agonism.wad. It is a much more complicated deathmatch wad, consisting of an arena with four towers and a lot of tel...
=========================================================================== Title : Agonism2.WAD Date Finished : September 28, 1995 Author : Guy Shelton (aka Bane on Ifrag) Email Address : <email removed> Other Files By Author : Libofdis.wadAgonism.wad Misc. Author Info : Description : This is the follow up level for agonism.wad. It is a much more complicated deathmatch wad, consisting of an arena with four towers and a lot of teleportation. It is a medium sized level, and three or four players are recommended. All weapons (except for plasma weapons) are available, along with ammo. Health is available dependent on skill level. The idea for this wad came from an article on r.g.c.d.editing, about using teleporters to increase the number of deathmatch positions. This wad is my own interpretation of that idea. By using the teleporters, all areas of the level are accessible. I hope everyone enjoys it. Additional Credits to : GSX_R, Easydeath, and RJ for playtesting and comments. Id software =========================================================================== *DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No * Play Information * Map # : Map 02 Single Player : Yes (fairly difficult, use it to learn the map) Cooperative 2-4 Player : Yes (not really sure why you would want to) Deathmatch 2-4 Player : Yes 3-4 players recommended Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 12 hours Editor(s) used : WinDEU 5.24 Initial rejects, BSP, etc. Built by WARM 1.4 Final rejects built with RMB 2.1 (no special effects) Final BSP tree built with BSP 1.2 x Known Bugs : There are two small texture flood errors seen from the NW and SW corners looking into the center, unfortunately I was unable to get rid of them (and I used every node builder I could find). They are minor, and do not interfere with gameplay. May Not Run With... : Only tested using doom 2 version 1.9 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided that I am credited for the original level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: FTP.CDROM.COM and mirrors