Ancient Mountain Temple
Story: A few years after the events of Doom 2, the UAC, still not having learned their lesson, began experimenting with teleporter technology again...
=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single + coop play =========================================================================== Title : Ancient Mountain Temple Filename : AMT.zip Release date : 01/10/2013 Author : Jones Wilson Email Address : <email removed> Other Files By Author : None yet. Misc. Author Info : Doom is, without a doubt, the game I've played the most. I started playing Doom in 1997, and since then, I've been hooked. I began making wads in 2003, but I've never released any of them until now because I never thought any of them were worth releasing. However, after studying other people's work for years, I've managed to produce something that I believe is high quality, and good enough for release. Description : Story: A few years after the events of Doom 2, the UAC, still not having learned their lesson, began experimenting with teleporter technology again. After successfully developing a functional teleporter, the UAC sent in a team of marines and scientists to explore the destination. What they found at the teleporter's destination appeared to be an ancient temple in the mountains of one section of hell. Wasting no time, the marines and scientists began to investigate the seemingly empty temple. Everything appeared to be going smoothly; that is, until the demons arrived... It's your job as the UAC's strongest marine to travel to the ancient temple, rescue any survivors, kill all demons, and close any demonic portals that could be creating new demons. There's no time to waste. WAD info: Being an experienced Doom player and the author of this wad, I have to be careful when telling others how difficult it is. After letting a few of my close friends (who are average at the game) test it, I can say that it's very difficult on ultra violence. Difficulty settings are implemented, so use those if it's too difficult for you. Additional Credits to : Source port authors, id Software, CodeImp, any other WAD editing tool authors =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 1/2 months, on and off. You know how real life can get. Editor(s) used : Doombuilder, SLADE Known Bugs : I've noticed no bugs, but there might be a few small ones that I didn't notice. If you see any, tell me! May Not Run With... : Anything that's not ZDoom compatible. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors