This should have been the last level for the second episode of "Italian DooM"; it should have been the level set on the great UAC militar...
Date Completed : 16th September 2006 Date Updated : 27th August 2008 Title : Arachnophobia II Filename : arachno2.wad Other Works : Alien.wad (Alien Invasion); Alien2.wad (Alien 2 - The Revenge); Alien3.wad (Alien 3 - The last challenge); Outposth.wad (Outpost of Hell), Outpost2.wad (Outpost of Hell 2 - The fortress); ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony); Runkill.wad (Run & Kill); Blitz.wad and Blitz2.wad; Ghosts.wad and some other WADs. Author : Ismaele (Alberto Sposito) Email Address : <email removed> Story : After leaving the hospital and research laboratory of the evil UAC, you arrive to the great UAC military compound and barracks. Your mission is find out what's happening here and stop the War SpaceShip is leaving to invade Earth by activating auto-destruction... Remember to abandon it immediately with an escape-pod, after activating auto-destruction! Description : This should have been the last level for the second episode of "Italian DooM"; it should have been the level set on the great UAC military compound and barracks. It's the biggest and most complex level I have ever made; in fact, I had to split it into 3 different maps, while working on it, because of WadAuthor limitations! Notwithstanding, the level itself is not very detailed, although show some nice ideas and, here and there, awesome architecture, good detail, painstaking lighting, etc. Here is a suddivision of the map, according to exploring order: 0) Main Courtyard (Center); 1) Officers' mess and dormitory (South-Western area); 2) Warehouse (South-Eastern area); 3) Nukage Area (Eastern area); 4) Laboratories (Western Area): - Computer Station; - Server System; + Weapon Labs: - Arachnotron Plasma Lab; - Plasma Lab; - Rocket Lab; - FireBomb Rocket Lab; - Insanity Plasma Lab; - Teleport Lab; - Genetic Labs; 5) Hangars (Northern Area); 6) the RunWay and main Hangar of the War SpaceShip. This level was designed to provide an intense challenge to every kind of player, so it's pretty difficult and I suggest that you play it with low skill levels and, once you get acquaianted with it, play it again on UV! Skill levels differ mainly in: - different kind of some monsters and, in few cases, different placement; - different health and armor supplies and, in few cases, different ammo supplies; - different power-ups available (some of them are removed or changed with health supplies in high skill levels)... ...and something more I am not going to spoil! Tricks and traps are few... I chose this policy, because somebody complained about them in my previous .WADs. There are some consoles and computers which are not real switches, but you need to activated to go forth: to help the player to find them, I signalled them with arrows of blinking light, visible on ceiling and floor... but at last I added switches to them, according to Toranaga's hints. Other consoles and screens, which let you see some areas through cameras, are slightly signalled, because they are not necessary to finish the level, though they can help the player by letting him/her see what is awaiting for him/her. The .WAD contains ZDoom features, like additional monsters in DECORATE, and ACS Scripts, which make the map more interesting and funnier! So... you need ZDoom to play it! You need e2res.WAD, the resource pack of "Italian DooM - Episode 2: The Singulairty", to play it correctly. Updates : 1.1) Fixed some bugs. 1.2) After more than one year since last update and almost 2 since date of completion, I just tested it again, changed few things and fixed some minor bugs: so I kept almost everything as it was. 1.3) Fixed few bugs and modified the final battle and other minor things, after Toranaga's beta-testing and feedback. Statistics : Vertices: 27496 Linedefs: 31717 Sidedefs: 56587 Sectors : 5596 Things : 2349 Additional Credits to : Id Software, fo making Doom; Toranaga a.k.a "UltimateLorenzo, level-designer of the "Italian Team", for beta-testing and other help; Leonardo "BuzzBomber" Venturelli, level-designer of the "Italian Team", for the Baby Arachnophyte, the Insanity CyberMasteMind, some tweaking on the Fire Bomb Launcher, few other things in the resource .WADs (mainly DECORATE stuff, like new keys) and a bit of help in finishing this map (e.g. the Northern courtyard was detailed by him); You, for downloading this .WAD. Thank you! =============================================================== * Play Information * Game : Doom 2 (ZDoom) Level # : map06 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes, the alarm sound (DSALARM from Marc Milian's "Biovite" .WAD) New Graphics : Yes, a lot! New Music : Yes (ada-ds07, got_ds02, mm2ds18, mm2ds22 by Tolwynn) Demos Replaced : No. I'm waiting for your demos! * Construction * Base : Completely new level from scratch. Editor(s) used : WadAuthor; Doom Builder; Wad eXtendable; Zennode. Build time : 132+ hours Known Bugs : You may experience some HOM effects near little polygonal sectors and light sources, but I am sure that I fixed all of them with BSP and Zennode. Should you find other errors please send me an e-mail! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution. Where to Get this wad: The usual FTP archives P.S.: I like reading comments on my work. So send me e-mails with comments on my levels!