This one is only one map. It's not to huge(but then, I don't like to bore the public with all those puzzles heh). It also continues right from wher...

Artica 2
311.39 KB
WAD Type
Date Completed         : December 29, 1998
Title                  : Artica 2
Filename               : artica2.wad
Other Works            : Eulogy Series, Dismemberment, 10 maps in SurgeDM
Author                 : Cyberdemon (Mike Watson)

Email Address          : <email removed>

Description            : This one is only one map.  It's not to huge(but then, 
 I don't like to bore the public with all those puzzles 
 heh).  It also continues right from where the first 
 Artica left off, and like Hollywood, I left room 
 for a sequil(heh).  This isn't a series either, 
 it's a continuation(unlike Eulogy).  I got that 
 idea from Half-Life actually(you were waiting 
 for me to mention it, weren't you? hehe)

Additional Credits to  : id Software of course, and Lee Killough for MBF.  Also 
 much thanks to Lee, Jim Flynn, Captain Mellow and 
 Len Pitre for their help with the friendly monsters.  
 Also whoever I thanked in artica.txt becuase I 
 used the same graphics.

* Play Information *

Game                    : MBF and Doom 2.  It will work with Boom, but then 
  you don't have any helpers and the multiple skies I used 
  won't show up.  So use MBF if you know what's good for ya!
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Nope(so helper doggies damnit!)
Deathmatch 2-4 Player   : NO!
Difficulty Settings     : Yeah

Note                    : There is a helper monster in this.  If you shoot him 
  he'll shoot back though and then it might get confusing.  But 
  trust me anyway, he's a big help.

New Sounds              : None

New Graphics            : Sky and snow from original Artica.  Also I made 
  some more graphics from some Doom 2 ones(color 
  changing in PSP heh)
New Music               : Not this time(I kinda like D_RUNNIN anyway hehe)

Demos Replaced          : Nope but send away!  E-mail is at the top

Dehacked Patch          : Yah yah, small one inside the wad(another 
  reason NOT to use Boom)

* Construction *

Base                    : New level from scratch and all that.

Editor(s) used          : WadED, WadAuthor, DMapEdit, WARM, RMB, CLED and PSP

Build time              : Eh, about two weeks(maybe less but I forget)
Known Bugs              : Some texture misalignment, but I think I got 
  most of it.

Oh Yeah                 : I built a reject with RMB this time, usually I use WARM, but 
  I tested this out on my 486 and it crashed Boom a few times 
  because I think I mived too fast.  After I built the reject 
  with RMB(82%)it didn't crash.  I don't know if this 
  will hold true with MBF though since it won't even 
  run on my 486.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)  

Where to Get this wad:

FTP:, and all mirrors

BBS: Blah

Other:'s on my HD, so if you come to my house with a 
       disk I'll gladly give it to ya.


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