I think the series is developing somewhat of a plot. I utilized the DEHACKED lump that MBF allows even more now. Here's how it is: The teleporter y...

Artica 3
264.38 KB
WAD Type
Date Completed         : January 8, 1998
Title                  : Artica 3
Filename               : artica3.wad
Other Works            : Eulogy Series, Dismemberment, 10 maps in SurgeDM
Author                 : Cyberdemon (Mike Watson)

Email Address          : <email removed>

Description            : I think the series is developing somewhat of a plot.  I utilized 
 the DEHACKED lump that MBF allows even more now.  Here's how it 

 The teleporter you jumped into at the end of Artica 2 was made 
 by the inhabitants of this strange planet.  Sadly, they never 
 perfected the technology, and the portholes are unstable.  Not 
 only did it strip you of your ammo and weapons, but also most 
 of your health.  Of course, it's not like they didn't know that 
 was going to happen.

Additional Credits to  : id Software for Doom, Lee Killough for MBF, Nick Baker and 
 the Surge team for the snow and ice graphics, mystican for 
 getting me the scuba gear sprite(from Duke 3D), ricrob for 
 hosting this at his page as an exclusive(my second time I think)
 and anyone else I missed, you know who your are, that or you don't 
 give a damn.

* Play Information *

Game                    : MBF and Doom 2, haven't tested it with Boom, but it 
  probably will 'work'.  MBF is about 90% better and more 
  stable then Boom anyway
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

Note                    : A few helpers in this map.  I won't give away who they are 
  though.  The first one really dosen't doo too much(takes out 
  a few bad dudes, but then he can't follow you)but the next bunch 
  will definetly be useful to you.

New Sounds              : None

New Graphics            : Sky, snow, ice, SCUBA gear sprite, and some other graphics 
  I made(mods of Doom textures)
New Music               : Nope, maybe next time.

Demos Replaced          : Feel free to send demos.

Dehacked Patch          : Yes, as a lump in the wad(there's a reason to use MBF and not Boom)

* Construction *

Base                    : Level from scratch

Editor(s) used          : WadEd, WadAuthor, Warm, BSP, RMB, CLED, PSP, NWT and WinTex...whew.

Build time              : Erm, a week I think...
Known Bugs              : Should be good to go

Misc.                   : I built reject with RMB again(you 486ers will appreciate that)also 
  I had to use BSP for the nodes because WARM doesn't seen to 
  make a HOM-free transparent door(dang).  WinTex because I'm trying 
  to learn it and NWT crashes Win98 all the time.  Plus it's easier to 
  make new textures with WinTex.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)  

Where to Get this wad:

FTP: http://cyb.ml.org, http://ricrob.ml.org

BBS: Damn, this is a pointless line of text.

Other: Hey, look more pointless text!  Yay!!


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