Austerity - A Simplicity Tribute v2.0

A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity"

Names
Austerity - A Simplicity Tribute v2.0
Filenames
aust_021.pk3
Size
5.95 MB
MD5
6cca2058acf991ab0c9dde900b014b8c
SHA-1
38bc854bc33b2f227908dcde3e241a5aca654734
WAD Type
PK3
IWAD
UNKNOWN
Engine
GZDOOM, UNKNOWN
Lumps
5
Maps
4
 
MAP01, MAP02, MAP03, TITLEMAP
===========================================================================
Title                   : Austerity - A Simplicity Tribute v2.0
Filename                : aust_021.pk3
Date Finished           : v1.0 December, 24th 2006
Revision Dates: v1.01 December, 25th 2006
: v2.0 February, 28th 2007
: v2.1 May, 18th 2011
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work: Torment & Torture 3 : Fortress of Damnation
  Torment & Torture 2 : Armory of Pain 
  Torment & Torture (WIAW Winner)
  Perforated Entrails Beta Release
  X-Mas Deathmatch
  Map01 Remixes Compilation
  The City of the Damned
  Torment & Torture LE : Fury of Fire
  Sapphire - Orbital Research
  (grab all @ www.tormentor667.de)

Look also for: The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)
The Ultimate Torment & Torture
Knee-Deep in ZDoom (KDiZD)

Email Address           : <email removed>

Description             : A little map-set inspired by AgentSpork's masterpiece 
  and megawad project "Simplicity"

Thx goes to        : id Software for DooM & Quake
  Randy Heit for ZDoom
  Graf Zahl for GZDoom
  AgentSpork for Simplicity (also for some Textures & GFXs)
  Pascal Van Heiden for Doom Builder
  Nick "Nightmare" Baker for his texture sets
  Wadfather and its contributors for the skybox
  The ZDoom community for technical support
  Epic Megagames "OMF 2097" and "Epic Pinball" for music
  Björn "Vader" Ostmann, "The NUtcracker", "none", 
   "Solarsnowfall" and "Cutmanmike" for Beta Testing

Hints & Darkness: If the maps look by far too dark in GZDoom's OpenGL mode,
  change your sector light mode (GL Settings) to something
  else, for example "Standard", "Bright" or "Legacy" instead
  of "Doom" and it should look better!

===========================================================================

* Play Information *

Map #                   : Map01 - Map03
Source Port: GZDoom (Hardware Renderer), 
  ZDoom (Software Renderer)
Single Player           : Yes
Cooperative 2-8 Player  : Should Work
Deathmatch 2-8 Player   : Most Likely Not!
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Inspired by Simplicity, Maps from scratch
Build Time              : 3 Months (with breaks)
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE
Known Bugs              : None


* Other Information *

Where to Get: www.tormentor667.de and also the /idgames archive
Copy Information: Do whatever you like with this as long as you keep
  things credited.
MAP01

MAP01

DM Spawns
0
Co-op Spawns
8
MAP02

MAP02

DM Spawns
0
Co-op Spawns
8
MAP03

MAP03

DM Spawns
0
Co-op Spawns
1
TITLEMAP

TITLEMAP

DM Spawns
0
Co-op Spawns
1
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