Austerity - A Simplicity Tribute v2.0
Filenames
aust_021.pk3
Size
5.95 MB
MD5
6cca2058acf991ab0c9dde900b014b8c
SHA-1
38bc854bc33b2f227908dcde3e241a5aca654734
SHA-256
f461ea6eeacb6ca41b58bf4f344b19cb67bd5291d7e67cf3275472a9975545de
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
5
Maps
MAP01, MAP02, MAP03, TITLEMAP
Incorrect? Suggest a correction.
Download
- Download Austerity - A Simplicity Tribute v2.0 from Wad Archive
- http://www.doomworld.com/idgames/?file=levels/doom2/Ports/a-c/aust_021.zip
- http://static.britsteel.allfearthesentinel.net/wads/aust_021.pk3
- https://www.gamers.org/pub/games/idgames/levels/doom2/Ports/a-c/aust_021.zip
- https://static.allfearthesentinel.net/wads/aust_021.pk3
- http://static.painkiller.allfearthesentinel.net/wads/aust_021.pk3
- http://50.38.134.5/be_wads/aust_021.pk3
Read Me
=========================================================================== Title : Austerity - A Simplicity Tribute v2.0 Filename : aust_021.pk3 Date Finished : v1.0 December, 24th 2006 Revision Dates : v1.01 December, 25th 2006 : v2.0 February, 28th 2007 : v2.1 May, 18th 2011 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.tormentor667.de (Tormentor's Realm 667) Previous Work : Torment & Torture 3 : Fortress of Damnation Torment & Torture 2 : Armory of Pain Torment & Torture (WIAW Winner) Perforated Entrails Beta Release X-Mas Deathmatch Map01 Remixes Compilation The City of the Damned Torment & Torture LE : Fury of Fire Sapphire - Orbital Research (grab all @ www.tormentor667.de) Look also for : The soon to be released... Netherworld : A Cursed Legacy X-Mas Deathmatch 2 Perforated Entrails : Renaissance Stronghold (working title) The Ultimate Torment & Torture Knee-Deep in ZDoom (KDiZD) Email Address : [email protected] Description : A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity" Thx goes to : id Software for DooM & Quake Randy Heit for ZDoom Graf Zahl for GZDoom AgentSpork for Simplicity (also for some Textures & GFXs) Pascal Van Heiden for Doom Builder Nick "Nightmare" Baker for his texture sets Wadfather and its contributors for the skybox The ZDoom community for technical support Epic Megagames "OMF 2097" and "Epic Pinball" for music Björn "Vader" Ostmann, "The NUtcracker", "none", "Solarsnowfall" and "Cutmanmike" for Beta Testing Hints & Darkness : If the maps look by far too dark in GZDoom's OpenGL mode, change your sector light mode (GL Settings) to something else, for example "Standard", "Bright" or "Legacy" instead of "Doom" and it should look better! =========================================================================== * Play Information * Map # : Map01 - Map03 Source Port : GZDoom (Hardware Renderer), ZDoom (Software Renderer) Single Player : Yes Cooperative 2-8 Player : Should Work Deathmatch 2-8 Player : Most Likely Not! Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Inspired by Simplicity, Maps from scratch Build Time : 3 Months (with breaks) Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE Known Bugs : None * Other Information * Where to Get : www.tormentor667.de and also the /idgames archive Copy Information : Do whatever you like with this as long as you keep things credited.
Maps
Lumps
Name
SHA1
MD5
Size
map01.wad
ed0de5c1fcbeae297f3249c6740f28ee919d650b
fd8999a68e91f03b8d5fd089a5315413
868.84 KB
map02.wad
34f0c36c6f7f817635dfa89289f50555513f4275
72d0153498e1e64496f032a3e9fe9d8c
1.97 MB
map03.wad
04e3273071b5671bb2891c4bdd56c3e03d55055b
9fe005f33f1ccfe4514f43135e156790
2.19 MB
resource.wad
b6711a2677aa710574c61228279b95363d74238f
d7adc061ff57a264ab024acb634cff78
11.12 MB
titlemap.wad
f151aba7123f3aca377cc1d92731d1971012eeca
92856614c669678fd39143a85334f6b7
2.72 KB