Austerity - A Simplicity Tribute v2.0

Austerity - A Simplicity Tribute v2.0

A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity"

Filenames
aust_021.pk3
Size
5.95 MB
MD5
6cca2058acf991ab0c9dde900b014b8c
SHA-1
38bc854bc33b2f227908dcde3e241a5aca654734
SHA-256
f461ea6eeacb6ca41b58bf4f344b19cb67bd5291d7e67cf3275472a9975545de
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
5
Maps
MAP01, MAP02, MAP03, TITLEMAP

Incorrect? Suggest a correction.

Read Me

===========================================================================
Title                   : Austerity - A Simplicity Tribute v2.0
Filename                : aust_021.pk3
Date Finished           : v1.0 December, 24th 2006
Revision Dates		: v1.01 December, 25th 2006
			: v2.0 February, 28th 2007
			: v2.1 May, 18th 2011
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work		: Torment & Torture 3 : Fortress of Damnation
			  Torment & Torture 2 : Armory of Pain 
			  Torment & Torture (WIAW Winner)
			  Perforated Entrails Beta Release
			  X-Mas Deathmatch
			  Map01 Remixes Compilation
			  The City of the Damned
			  Torment & Torture LE : Fury of Fire
			  Sapphire - Orbital Research
			  (grab all @ www.tormentor667.de)

Look also for		: The soon to be released...
				Netherworld : A Cursed Legacy
				X-Mas Deathmatch 2
				Perforated Entrails : Renaissance
				Stronghold (working title)
				The Ultimate Torment & Torture
				Knee-Deep in ZDoom (KDiZD)

Email Address           : [email protected]

Description             : A little map-set inspired by AgentSpork's masterpiece 
			  and megawad project "Simplicity"

Thx goes to	        : id Software for DooM & Quake
			  Randy Heit for ZDoom
			  Graf Zahl for GZDoom
			  AgentSpork for Simplicity (also for some Textures & GFXs)
			  Pascal Van Heiden for Doom Builder
			  Nick "Nightmare" Baker for his texture sets
			  Wadfather and its contributors for the skybox
			  The ZDoom community for technical support
			  Epic Megagames "OMF 2097" and "Epic Pinball" for music
			  Björn "Vader" Ostmann, "The NUtcracker", "none", 
			   "Solarsnowfall" and "Cutmanmike" for Beta Testing

Hints & Darkness	: If the maps look by far too dark in GZDoom's OpenGL mode,
			  change your sector light mode (GL Settings) to something
			  else, for example "Standard", "Bright" or "Legacy" instead
			  of "Doom" and it should look better!

===========================================================================

* Play Information *

Map #                   : Map01 - Map03
Source Port		: GZDoom (Hardware Renderer), 
			  ZDoom (Software Renderer)
Single Player           : Yes
Cooperative 2-8 Player  : Should Work
Deathmatch 2-8 Player   : Most Likely Not!
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Inspired by Simplicity, Maps from scratch
Build Time              : 3 Months (with breaks)
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE
Known Bugs              : None	


* Other Information *

Where to Get		: www.tormentor667.de and also the /idgames archive
Copy Information	: Do whatever you like with this as long as you keep
			  things credited.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
8
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
8
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
map01.wad
ed0de5c1fcbeae297f3249c6740f28ee919d650b
fd8999a68e91f03b8d5fd089a5315413
868.84 KB
map02.wad
34f0c36c6f7f817635dfa89289f50555513f4275
72d0153498e1e64496f032a3e9fe9d8c
1.97 MB
map03.wad
04e3273071b5671bb2891c4bdd56c3e03d55055b
9fe005f33f1ccfe4514f43135e156790
2.19 MB
resource.wad
b6711a2677aa710574c61228279b95363d74238f
d7adc061ff57a264ab024acb634cff78
11.12 MB
titlemap.wad
f151aba7123f3aca377cc1d92731d1971012eeca
92856614c669678fd39143a85334f6b7
2.72 KB