A Medium-large level based on an uncharted desert island in the Devil's Triangle. Focus is on single play action. E-mail me your thoughts!

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WAD Type

Title                   : BERMUDA TRIANGLE for DOOM II   
Filename                : BERMUDA.WAD
Completion              : July 1st 1999
Author                  : Gregory Dick
Email Address           : <email removed>
Misc. Author Info       : "Shakes harder than Ted Kennedy reachin' for a 
  breakfast beer" when without Doom!
Other WADS by Author    : Hero.wad for Doom2
Pet Peeves              : Wad authors who still feel obligated to putting that small 
                          bogus door behind player1 start.  It means nothing!   

Description             : A Medium-large level based on an uncharted desert island 
                          in the Devil's Triangle.  Focus is on single play action.
                          E-mail me your thoughts!

Cheesy Doom story: The UAC has hired you as a security agent in charge of 
  overseeing the safe transportation of a BFG9000.  While
  flying over the Bermuda Triangle, your small cargo jet
  is suddenly shot down by an unseen missile which separates 
  the cockpit from the rest of the plane.  You wake up 
  inside of what remains of the airplane, crashed in the
  middle of a mysterious desert island.  You crawl forward
  noticing nobody around but the dead pilot and what seems 
  to be the remains of alien life forms.  Realizing that 
  this must be how so many other soldiers have disappeared 
  in the past, you decide it would be best to find the cockpit
  and radio for help.  Hopefully you'll find the BFG before
  the bastard that shot you down does!  Maybe you'll find 
  some long lost soldiers that are still living here today...

Additional Credits to   : ID Software, the good folks at ftp.cdrom.com, 
                          wad authors and doomers everywhere.

* Play Information *

Game: Doom2 with an advanced port.  See "Known bugs"
Level #             : Map 01
Single Player           : Yes 
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : No, but 8 starts exist.  
Difficulty Settings     : Yes, see below
New Sounds              : A few...shotgun, teleport, plus a few sounds you deathmatchers
                          will appreciate!  Also, had to replace that God-awful Commodore 64 
                          sounding "beep" used for item pick-up! 
New Graphics            : Yes, created new devil red sky plus blue waterfall.
New Music               : Yes, Alice in Chains "Man in the Box"
Demos Replaced          : None...Send me some!! ...even if you can't finish the level.  

* Construction *

Base                    : New level from scratch
Editor(s) used          : Various map editing utilities
  Wintex 4.3 (Olivier Montanuy)
  Rmb 2.1 (Jens Hykkelbjerg)
                          Adobe Photoshop 4.1
Build time: About 2 and a half months of swearing...off and on. 
Known Bugs              : !SAVEGAME BUFFER OVERRUN!  You can play this level with
  the regular Doom2 v1.9 but you will not be able to save 
  your game.  Since saving is the most powerful weapon
  in any game...It would be wise to use an advanced
  Doom engine.  I recommend Boom (specifically PRBoom 
  for high res).  You can download the Boom engine at 
  this address:    http://teamtnt.com  
  Also, sky texture may not align correctly on Doom engines that allow
  the player to look up and down.  Everything else seems fine.  

* Difficulty Settings *

Designed this one strictly for ultra violence.  I really couldn't see the use in simply 
deleting or replacing monsters.  I always feel like I'm getting ripped off if I play 
anything less than UV.  Instead I threw in more health & ammo for easier levels. 

* Hints * 
A few intense/tight area fights...save often.
On UV, ammo will become scarce in a few areas.  You may have to run forward into dangerous 
areas to grab more...however, there should be plenty to get you through the entire level.  
Use BFG wisely.  You'll only get a few shots. (no plasma rifle)
Also, the yellow key to the cargo plane in the beginning is closer than you think...don't 
wander off too far!                          

* Installing this wad *

To play this PWAD file, unzip it into the directory where you put 
DOOM 2 then start DOOM 2 command line like this:


Windows (95\98...) users. 

If you have a Windows based Doom engine that does not have a launcher, you
can run this PWAD by creating a shortcut to your Doom2.exe file, then go to
your shortcut's "properties" and add -FILE BERMUDA.WAD to the command line.
Start the game by running the shortcut.
Use example below.  This example assumes that the path to your Doom2.exe 
file is:  C:\Doom2\Doom2.exe

C:\Doom2\Doom2.exe -file bermuda.wad

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels without the permission of it's author.  

Authors MAY extract original graphics ONLY for use in game levels that 
are distributed freely on the internet provided credit is given to this
WAD and it's author.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file 

* Where to get this WAD *

FTP sites:  ftp.cdrom.com ...you buffoon!! 

BBS numbers:   what the...???



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