BFG Trap #1
A little of everything. Basically 2 rooms. And the trap ..go ahead, give it a try. A bonus to the first player to do it!
================================================================ Title : BFG Trap #1 Filename : BFGTRAP1.WAD Author : Arthur Grondine Email Address : <email removed> <email removed> <email removed> Misc. Author Info : Did it because I could! Lots o'fun. This was my first WAD, had to learn it all, took about 50 hours, should have taken 20 hours or less( including design) Creating on the fly slows you down! Description : A little of everything. Basically 2 rooms. And the trap ..go ahead, give it a try. A bonus to the first player to do it! Basically you can grap a weapon anywhere, and the power-ups are handy but not 2 convenient! Additional Credits to : Phil LeMay for help testing it out! ================================================================ * Play Information * DOOM PWAD Episode and Level # : E2M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU Known Bugs : None, C below for notes. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Feel free to modify and enjoy! You may do whatever you want with this file. * Where to get this WAD * FTP sites: ftp.cdrom.com ------------------------------------------------------------------ Notes: 1) Quirk1 - If you are outside of the room with the non pass through invisible wall, you can hit the switch to lower the step with the rocket launcher. This of course does you no good! Just a quirk. 2) Quirk2 - You can almost hang out in the air from the raised wooden platform. Also, you can't jump out if the barrel on the ground is there. This is just the way DOOM works. *** H I N T S *** a) There is a door (very big one) between the two rooms! b) Yes, you can get the plasma gun! c) Yes, there is a way out of the transporter loop! d) Watch out for the moving floors that are not moving @ start up. e) Those trees R there for a reason. Please email me with feedback or questions !!! =-> Art Grondine