Originally designed for Doom2 (before I even started the twilight Zone 1) but converted to Doom1 because it had lots of nazi's and Wolfenstein text...
======================================================================== Title : BIG BOY Date Finished : Made in April 1997, released May 1999 Author : Paul Corfiatis Email Address : <email removed> Other Files By Author : PE4_SE.WAD (Ultimate Doom)* PE4M_ALL.WAD (Ultimate Doom episode) Verada.WAD (Doom 2)* Twzone.WAD ( Twilight Zone 1 32 easy ones for Doom 2) * Please get the levels with the star against them. They are very good quallity and are challenging. Misc. Author Info : 17 Years old (now), from Ulverstone TAS, Australia. Member of Team Insanity who contributed 3 levels for the upcoming classic TC named Doom Millennium and is working on The Twilight Zone 2. Description : Originally designed for Doom2 (before I even started the twilight Zone 1) but converted to Doom1 because it had lots of nazi's and Wolfenstein textures in it. This is a big level with lots of monsters (303) but lots of health and ammo too. I started this level in March 1997 (When I was 15), 2 years ago but I thought it was good enough to release anyway. Experts shall have no problem of completing this level and It will challenge first day doomers. If you find this level too easy on UV play with the -fast option or try it on Nightmare setting. In 1997 I wasn't a really skilled player so all my levels flooded health. I have always loved Barons, so watch out. Slow on 486's. Because it was originally designed on a 486. ======================================================================== * Play Information * Episode and Level # : E2M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : No (E2M4 music is creepy enough) New Graphics : No Demos Replaced : No * Construction * Base : Modified older unreleased level of mine. Build Time : I'm not exactly sure, 3 weeks?. Remember this level was done in 1997 so its not as good as my current levels. Editor(s) used : Doomcad 5.1 in 1997, 6.1 now., BSP 1.2 and 3.0 (x) Known Bugs : Savegame bug. Use a source port mod. HOM in bathroom mirror, done on on purpose to look like a wall mirror. * Copyright / Permissions * Authors may use these level as a base to build additional levels. Do whatever you like to it, modify it change it and make it more challenging. You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com