This is the final version of my first public release deathmatch map. Its file information is: BAHDKO1 WAD 46,992 03-28-03 3:27a. I had originally i...

Bahdko1 for Doom II
45.89 KB
WAD Type
Title             : Bahdko1 for Doom II
Author            : BahdKo
Email Address     : <email removed>
Date              : April 14, 2003
Misc. Author Info : When I grow up, I want to be a doomgod
Description       : This is the final version of my first public
                    release deathmatch map. Its file information is:
                    BAHDKO1  WAD        46,992  03-28-03  3:27a.
                    I had originally intended it as only for 4 or
                    more players, but playtesting has shown it to
                    work reasonably well as a large 1 on 1 map too.

Notes on Gameplay:  This is designed for games with either doom2.exe 
                    or a port. Jumping and mouselook as available in
                    the various Doom ports have been accounted for, 
                    so it should be similarly balanced in both
                    Doom2.exe and any of the ports. 

                    If using Doom2.exe, the ammo and weapons here are
                    balanced for "Old DM" (not -altdeath) and Skill 5
                    ONLY. If using a port, the port should be set to
                    perform similar to the Doom2.exe settings described
                    above, except you could respawn the ammo/items in
                    addition to weapons stay and skill 5 (which
                    doubles the amount of ammo in the weapons as
                    compared with skill 4).

Additional Credits: Thanks to Anders Johnsen for fixing the exit door
                    and straightening out a few other technical
                    glitches that I was unable to fix within Deep97.

Additional Thanks : Thanks to all the guys who helped playtest.
                    The recent ones I remember are Waldon, Morpheus, 
                    and Enrico at my Spring, 2003 netparty; Lyfe who
                    hosted an early version on one of his zdaemon
                    servers for feedback, and the zdaemon players who
                    tried it out.

                    Also thanks to Dweller (dweller2.wad author), 
                    B. Vannatta (Danzig Map12 author), Rockt and Asmo 
                    (ss-map1 authors, better known as Dwango5 Map1).

                    All the kickass guys in IRCnet #nightmare, the
                    internet realm of the true Doom Gods.


* Play Information *

Episode and Level #     : Map01
Single Player           : For map examination only
Cooperative 2-4 Player  : For map examination only
Deathmatch 2-8 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : Level from scratch
Build Time              : Over a year
Editor(s) used          : Deep97 Shareware
Known Bugs              : None

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional 
levels, nor alter this level in any way, shape or form.

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format as long as you include this file intact.

You MAY ALSO, if you deem the level good enough, include it in any
PWAD compilations you wish, so long as credit is given to me and
the level is not altered in any way, shape or form EXCEPT to 
change the map number.
* Where to get this file *
The Usual: and mirrors


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Co-op Spawns
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