Better Late Than Never.
Note: TO BE PLAYED ONLY ON HURT ME PLENTY!!!This wad is harder than it looks, but its a good challenge. Save often if your a novice. I made this sh...
=========================================================================== Archive Maintainer : - Update to : a doom2 Legacy GL wadset. Advanced engine needed : will run on only, and IS INTENDED for the Legacy GL 1.42 port. Primary purpose : Map01: single play Map02: deathmatch/BOTMATCH(Tested!) =========================================================================== Title : Better Late Than Never. Filename : bltn.wad (dehacked patch merged into wad). Release date : July 25, 2006 (Optimized-final release) Author : jetflock Email Address : jetflock AT hotmail.com website : http://www.geocities.com/rasputin1980/doomforever.html Other Files By Author : THE ULTIMATE DOOM FOREVER http://www.doomworld.com/idgames/?id=13931. jettex.wad jet01.wad This wad contains NEW DEMOS. This wad contains a DEATHMATCH map. NOTE NOTE NOTE!!!!!!! : To run the wad you may need to type the paremeter -mb 128. Close all windows/other programs besides the ones you need for Legacy Open GL. Description : Note: TO BE PLAYED ONLY ON HURT ME PLENTY!!!This wad is harder than it looks, but its a good challenge. Save often if your a novice. I made this short map for Doomers. Began initially as a holiday map for the NewDoom Community. It was re-titled when real life got in the way of the original release-I also added more content because of this. Most textures in the wad are new and original, the ones(some sprites too) borrowed will be obvious. I wanted to put in a "guest star" sort of feeling. STORY : The story is pretty much in the wad. Its listed on the options/title screen. Map info : A wadset containing 2 levels. Map01 is a single player "linear" map containing "scripted" functions. You should not be able to complete the map without atleast exploring a little. Watch for messages with hints. Map02 is a Deathmatch map only. Great for 4 players, 8 is prolly pushing it. Lots of neat Legacy GL tricks added. New guns, monsters, items. Added credits screen.(looks neat) Additional Credits to : id software, Armadillo Aerospace(images), 3d Realms(images/content). All media is presented to celebrate doomy things-all in good humor. =========================================================================== * What is included * wad file : bltn.wad New levels : Map01- Map02 New demos : Yes, credit screen. New textures : Yes. New objects : Yes. New sounds : Yes. New music : Yes. Other files required : DooMLegacy OpenGL1.42 * Play Information * Game : DOOM2 Map # : Map01(single player) Map02(deathmacth) Difficulty Settings : N/A * Construction * Base : From Scratch, everything homemade except id software(images), Armadillo Aerospace(images), 3d Realms(images/content). Build Time : 6 months?? on and off. Editor(s) used : Doom Builder. calculator. Photoshop. Wintex. Known Bugs/Issues : I wouldn't trust playing the wad on a diff. port. Everything from the lighting, to the way legacy handles doom2 was considered in making this wad. Its an open map, I wouldn't run into any heavily armed areas without being "prepared" first. This map is rigged, lol. Map02---I like the ice the way it is. Due to the way the map is rendered I wouldn't go beyond and 8 player Deathmatch/Botmatch. * Copyright / Permissions * You MAY distribute this file, provided you include this text file, with no modifications. DO NOT USE CONTENT FROM THIS WADSET/DO NOT TAMPER WITH WADSET. RESPECT YOUR FELLOW WAD AUTHORS. * Where to get the file that this text file describes * idgames database.