This is a deathmatch level inspired by a dream about a big arch, damn dreams! :-) It is mostly outdoors, with plenty of height variation. Probably ...
=========================================================================== Advanced engine needed : Limit Removing Port Primary purpose : Deathmatch =========================================================================== Title : Big Arch Filename : bigarch.wad Release date : 21/Dec/2008 Author : Andrew J Apted Email Address : <email removed> Other Files by Author : Pagan's Run Description : This is a deathmatch level inspired by a dream about a big arch, damn dreams! :-) It is mostly outdoors, with plenty of height variation. Probably best with many players, two ain't enough and ten is getting crowded. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes (new sky + tree sprite) Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for DM (upto 10 players) Difficulty Settings : No * Construction * Base : New from scratch Build Time : 1-2 months Editor(s) used : Yadex, glBSP, GIMP Known Bugs : None May Not Run With : Vanilla/Chocolate Doom (VPO is possible) Tested With : PrBoom, EDGE * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse without explicit permission from the author. People MAY freely use the sky and tree graphics. They are both based on photographs from the WikiMedia Commons. The sky was a panorama shot of Lichtenstein, and the tree is a Linde variety. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.