Archive Maintainer : NA
Update to : NA
Advanced engine needed : None, but far better looking with a port.
Primary purpose : Single player
Title : Blind Alley M., "The Citadel"
Filename : BndAlyM.wad, BAMnm.lmp, in the BndAlyM.zip
Release date : 11/04/02
Author : Gene Bird
Email Address : <email removed>
Other Files By Author : Blind Alley mini-series
Misc. Author Info : Doom Nut, Grandpa.
Description : The monsters have taken over your
neighborhood and it is up to you to "MAKE THEM PAY!"
Additional Credits to : The Id folks, The Deepsea Team.
Special thanks to my friends Rich Sham and Kevin "Magikal" Reay for input,
suggestions and extensive playtesting.
* What is included *
New levels : One
Sounds : No
Music : No, I happen to like idmus 25, or 22 with it.
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only, Never tested
Deathmatch 2-4 Player : Player starts only, Never tested
Other game styles : NA
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Around 100 hours
Editor(s) used : Deepsea 11.1
Known Bugs : Release a buggy wad??? I don't think so!
May Not Run With... : ?
Extensive testing done with vanilla Doom2, Zdoom, PRBoom and Legacy.
This map is part of a mini series that I am working on. This is my third
The series is called Blind Alley and will be about eight to ten levels.
They will all be released as singles and then combined once the series is
My original design as map 22, now running on level 1.
The opening sequence was inspired by Doom 2 level 22, probably my favorite
level. The similarity ends there.
Don't look for a theme on this one, I don't know if there is one.
I am pretty sure this place only exists in my mind. Artistic license used
A nice medium sized map with real decent attention to detail.
You will never have for hunt for ammo in here. That is the least of your
problems. There is enough health and ammo that you can push as hard as you
want for time, or just lay back and snipe at the monsters. Nice to have the
option isn't it?
I would love to see any lmp's done for the level. Feedback greatly
I have been mapping for about five years. This is the third of my levels
that I feel is OK for release. It is a very fun map. Detail is just enough
to be nice, but the concentration here is on gameplay. Some good old
fashioned run and gun in here. Stay awake however, or you could get very
A Legacy version 1.40 LMP is included in the zip file.
File name: BAMnm.lmp, The demo is a no monster walk through, showing the
layout and the secrets. Use the demo if you get lost.
Use the following to play the demo.
c:\doom2\legacy.exe doom2.wad -file bndalym.wad -playdemo bamnm
This assumes your doom2 folder is on your c: drive, and that you have the
excellent, free, Legacy port. Or you can run it from the Legacy Launcher.
Special thanks to my friend Rich Sham for providing a great Legacy version
1.40 max demo of this map.
To play his demo use the following:
c:\doom2\legacy.exe doom2.wad -file bndalym.wad -playdemo rs-balym
See a second demo at the Doomworld Speed Demo Archives
Look for possible demos of this map at the following site:
Doomworld Speed Demo Archives.
What are you waiting for? Get busy cleaning up your neighborhood.
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permission possible on a case by case basis, if you
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors